DocumentCode :
2549005
Title :
An Efficient Process Live Migration Mechanism for Load Balanced Distributed Virtual Environments
Author :
Gerofi, Balazs ; Fujita, Hajime ; Ishikawa, Yutaka
Author_Institution :
Grad. Sch. of Inf. Sci. & Technol., Univ. of Tokyo, Tokyo, Japan
fYear :
2010
fDate :
20-24 Sept. 2010
Firstpage :
197
Lastpage :
206
Abstract :
Distributed virtual environments (DVE), such as multi-player online games and distributed simulations may involve a massive amount of concurrent clients. Deploying distributed server architectures is currently the most prevalent way of providing such large-scale services, where typically the virtual space is divided into several distinct regions requiring each server to handle only part of the virtual world. Inequalities in client distribution may, however, cause certain servers to become overloaded, which potentially degrades the interactivity of the environment and thus renders the load balancing problem a crucial issue. Prior research has shown several approaches for avoiding uneven workload, nevertheless, addressing the problem mainly at the application layer. In this paper we focus on solving the DVE load balancing problem at the operating system level. We propose an efficient process live migration mechanism, which is optimized for processes maintaining a massive amount of network connections. Building on top of it, we have implemented a decentralized middleware that instruments process migration among the cluster nodes, attempting to equalize loads on all machines. We demonstrate the performance of the live migration mechanism on a real-world multiplayer game server and show the behavior of the load balancing engine through a realistic DVE simulation.
Keywords :
computer games; middleware; multiprocessing programs; virtual reality; concurrent clients; decentralized middleware; distributed server architectures; distributed simulations; efficient process live migration mechanism; load balanced distributed virtual environments; multiplayer online games; Checkpointing; Kernel; Load management; Peer to peer computing; Servers; Sockets; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cluster Computing (CLUSTER), 2010 IEEE International Conference on
Conference_Location :
Heraklion, Crete
Print_ISBN :
978-1-4244-8373-0
Electronic_ISBN :
978-0-7695-4220-1
Type :
conf
DOI :
10.1109/CLUSTER.2010.25
Filename :
5600306
Link To Document :
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