DocumentCode :
2549030
Title :
Study on player experience in the game world
Author :
Qin, Hua ; Rau, Pei-Luen Patrick ; Salvendy, Gavriel
Author_Institution :
Dept. of Ind. Eng., Beijing Univ. of Civil Eng. & Archit., Beijing, China
fYear :
2009
fDate :
21-23 Oct. 2009
Firstpage :
1415
Lastpage :
1418
Abstract :
The aim of this study is to investigate impacts from a game on players through measuring and comparing player immersion to explore game design. In terms of an instrument of player immersion in the computer game narrative and factor scores from exploratory factor analysis of a survey, this study measures and compares player immersion impacted from 5 games. The first three games are Final fantasy, Sangokushi 11 and Sword of Xuanyuan 3. And through comparing 7 dimension involved in the player immersion from the 5 games, this study proposes advices on some dimensions.
Keywords :
computer games; human factors; computer game; exploratory factor analysis; game design; game world; Analysis of variance; Civil engineering; Cognition; Computer hacking; Costs; Games; Industrial engineering; Instruments; Page description languages; Conformance Cost; Internal And External Failure Cost; Non Conformance Cost; Total Quality Cost;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Industrial Engineering and Engineering Management, 2009. IE&EM '09. 16th International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4244-3671-2
Electronic_ISBN :
978-1-4244-3672-9
Type :
conf
DOI :
10.1109/ICIEEM.2009.5344410
Filename :
5344410
Link To Document :
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