DocumentCode
2551316
Title
Active exploratory q-learning for large problems
Author
Wu, Xianghai ; Kofman, Jonathan ; Tizhoosh, Hamid R.
Author_Institution
Department of Systems Design Engineering, University of Waterloo, ON, N2L 3G1 Canada
fYear
2007
fDate
7-10 Oct. 2007
Firstpage
4040
Lastpage
4045
Abstract
Although reinforcement learning (RL) emerged more than a decade ago, it is still under extensive investigation in application to large problems, where the states and actions are multi-dimensional and continuous and result in the so- called curse of dimensionality. Conventional RL methods are still not efficient enough in huge state-action spaces, while value-function generalization-based approaches require a very large number of good training examples. This paper presents an active exploratory approach to address the challenge of RL in large problems. The core principle of this approach is that the agent does not rush to the next state. Instead, it attempts a number of actions at the current state first, and then selects the action that returns the greatest immediate reward. The state resulting from performing the action is considered as the next state. Four active exploration algorithms for good actions are proposed: random-based search, opposition-based random search, search by cyclical adjustment, and opposition-based cyclical adjustment of each action dimension. The efficiency of these algorithms is determined by a visual-servoing experiment with a 6-axis robot.
Keywords
Accelerated aging; Convergence; Humans; Learning; Multilayer perceptrons; Neural networks; Neurons; Radio access networks; Resource management; State-space methods;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2007. ISIC. IEEE International Conference on
Conference_Location
Montreal, Que.
Print_ISBN
978-1-4244-0990-7
Type
conf
DOI
10.1109/ICSMC.2007.4414257
Filename
4414257
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