DocumentCode
2551424
Title
Studies on rule-learning in gaming simulation
Author
Shinoda, Yuji ; Nakamori, Yoshiteru
Author_Institution
Sch. of Knowledge Sci., Japan Adv. Inst. of Sci. & Technol., Japan
fYear
2004
fDate
5-8 Jan. 2004
Abstract
Gaming is one of the good tools to deal with complex phenomena. Now, computer agents are beginning to join gaming as substitutes for human players. To help designing of a gaming, this paper proposes a model for gaming-simulation. In this model, each agent has its own neural-networks for predicting behavior of other agents, including itself. In addition, each agent has a classifier model for tactical decision-making, and to achieve tactical target, the agent uses neural-networks to get an optimal answer. These agents try to find tactical rules with playing the game that aims at the second phase. It is shown that this three-model structure enables us to monitor behavior of agents easily.
Keywords
computer games; learning (artificial intelligence); neural nets; software agents; agent behavior prediction; computer agents; gaming simulation; neural network; rule learning; tactical decision-making; Art; Brain modeling; Computational modeling; Computer performance; Computer simulation; Computerized monitoring; Decision making; Game theory; Humans; Predictive models;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences, 2004. Proceedings of the 37th Annual Hawaii International Conference on
Print_ISBN
0-7695-2056-1
Type
conf
DOI
10.1109/HICSS.2004.1265250
Filename
1265250
Link To Document