DocumentCode :
2551424
Title :
Studies on rule-learning in gaming simulation
Author :
Shinoda, Yuji ; Nakamori, Yoshiteru
Author_Institution :
Sch. of Knowledge Sci., Japan Adv. Inst. of Sci. & Technol., Japan
fYear :
2004
fDate :
5-8 Jan. 2004
Abstract :
Gaming is one of the good tools to deal with complex phenomena. Now, computer agents are beginning to join gaming as substitutes for human players. To help designing of a gaming, this paper proposes a model for gaming-simulation. In this model, each agent has its own neural-networks for predicting behavior of other agents, including itself. In addition, each agent has a classifier model for tactical decision-making, and to achieve tactical target, the agent uses neural-networks to get an optimal answer. These agents try to find tactical rules with playing the game that aims at the second phase. It is shown that this three-model structure enables us to monitor behavior of agents easily.
Keywords :
computer games; learning (artificial intelligence); neural nets; software agents; agent behavior prediction; computer agents; gaming simulation; neural network; rule learning; tactical decision-making; Art; Brain modeling; Computational modeling; Computer performance; Computer simulation; Computerized monitoring; Decision making; Game theory; Humans; Predictive models;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Sciences, 2004. Proceedings of the 37th Annual Hawaii International Conference on
Print_ISBN :
0-7695-2056-1
Type :
conf
DOI :
10.1109/HICSS.2004.1265250
Filename :
1265250
Link To Document :
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