• DocumentCode
    2551424
  • Title

    Studies on rule-learning in gaming simulation

  • Author

    Shinoda, Yuji ; Nakamori, Yoshiteru

  • Author_Institution
    Sch. of Knowledge Sci., Japan Adv. Inst. of Sci. & Technol., Japan
  • fYear
    2004
  • fDate
    5-8 Jan. 2004
  • Abstract
    Gaming is one of the good tools to deal with complex phenomena. Now, computer agents are beginning to join gaming as substitutes for human players. To help designing of a gaming, this paper proposes a model for gaming-simulation. In this model, each agent has its own neural-networks for predicting behavior of other agents, including itself. In addition, each agent has a classifier model for tactical decision-making, and to achieve tactical target, the agent uses neural-networks to get an optimal answer. These agents try to find tactical rules with playing the game that aims at the second phase. It is shown that this three-model structure enables us to monitor behavior of agents easily.
  • Keywords
    computer games; learning (artificial intelligence); neural nets; software agents; agent behavior prediction; computer agents; gaming simulation; neural network; rule learning; tactical decision-making; Art; Brain modeling; Computational modeling; Computer performance; Computer simulation; Computerized monitoring; Decision making; Game theory; Humans; Predictive models;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences, 2004. Proceedings of the 37th Annual Hawaii International Conference on
  • Print_ISBN
    0-7695-2056-1
  • Type

    conf

  • DOI
    10.1109/HICSS.2004.1265250
  • Filename
    1265250