DocumentCode
2551580
Title
The design and realization of 3D game engines based on textualized
Author
Zhang, Ren-jin ; Li, Dan
Author_Institution
Dept. Coll. of Math. & Comput. Sci., Guizhou Normal Univ., Guiyang, China
fYear
2012
fDate
29-31 May 2012
Firstpage
977
Lastpage
980
Abstract
Recently, 3D game technology has been widely used in various research areas, such as virtual reality system, vehicle simulation training system and military simulation system, etc. It pushed ahead with the development of many fields, and become the research hotspot today. 3D game development has become an important research area in the social from walks of life. Today´s game engine has been developed into an integrated system which is made up multiple subsystems. It provides all functions of the development required. This paper applies trigonometric function to simulate any graphics principles, and develops a based on the textualized 3D game engine system. With an emphasis on using trigonometric functions, it describes the key factor-velocity in the movement, writes the described mathematical function into the text, and makes into “movement script”, which enables the production of human motion more concise and convenient.
Keywords
computer games; computer graphics; 3D game technology; graphics principles; human motion; key factor-velocity; mathematical function; military simulation system; movement script; textualized 3D game engine system; trigonometric function; vehicle simulation training system; virtual reality system; Animation; Engines; Games; Humans; Mathematical model; Solid modeling; 3D game engine; Textualized; human motion; mode file; trigonometric function;
fLanguage
English
Publisher
ieee
Conference_Titel
Fuzzy Systems and Knowledge Discovery (FSKD), 2012 9th International Conference on
Conference_Location
Sichuan
Print_ISBN
978-1-4673-0025-4
Type
conf
DOI
10.1109/FSKD.2012.6234269
Filename
6234269
Link To Document