DocumentCode :
2554144
Title :
Adaptive tile depth filter for the depth buffer bandwidth minimization in the low power graphics systems
Author :
Tsao, You-Ming ; Wu, Chi-Ling ; Chien, Shao-Yi ; Chen, Liang-Gee
Author_Institution :
Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei
fYear :
2006
fDate :
21-24 May 2006
Lastpage :
5026
Abstract :
Depth buffer bandwidth minimization with depth filter plays an important role in designing low power graphics processors. In this paper, an efficient adaptive tile depth filter (ATDF) algorithm is proposed. The key concept is to consider more occlusion conditions in order to achieve better performance. Two existing algorithms, Zmax and Zmax algorithms, are integrated to detect both occluded and non-occluded fragments. Moreover, two new techniques, coverage mask and adaptive tile mode, are proposed to further improve the performance. Experiments show that the proposed algorithm can filter out up to 85% fragments to reduce 40% memory bandwidth for test applications with complex scenes, which outperforms the previous works
Keywords :
adaptive filters; buffer circuits; low-power electronics; microprocessor chips; adaptive tile depth filter; depth buffer bandwidth minimization; low power graphics processors; low power graphics systems; Adaptive filters; Bandwidth; Buffer storage; Digital signal processing; Electronic equipment testing; Graphics; Layout; Pipelines; Tiles; Zirconium;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Circuits and Systems, 2006. ISCAS 2006. Proceedings. 2006 IEEE International Symposium on
Conference_Location :
Island of Kos
Print_ISBN :
0-7803-9389-9
Type :
conf
DOI :
10.1109/ISCAS.2006.1693760
Filename :
1693760
Link To Document :
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