• DocumentCode
    2554222
  • Title

    A hybrid method of Dijkstra algorithm and evolutionary neural network for optimal Ms. Pac-Man agent

  • Author

    Oh, Keunhyun ; Cho, Sung-Bae

  • Author_Institution
    Dept. of Comput. Sci., Yonsei Univ., Seoul, South Korea
  • fYear
    2010
  • fDate
    15-17 Dec. 2010
  • Firstpage
    239
  • Lastpage
    243
  • Abstract
    Many researchers have interest on an auto-play game agent for Ms. Pac-Man, a classical real-time arcade game, using artificial intelligence. In order to control Ms. Pac-Man two ways are used. One is human-designed rules and the other is using evolutionary computation. Though well-defined rules, that use commonly search algorithms, guarantee stable high score, unpredicted situations can be happened because it is hard to consider every case. Evolutionary computation helps making a controller that covers uncertain circumstances that human do not think. These two methods can support each other. This paper proposes a hybrid method to design a controller to automatically play Ms. Pac-Man based on hand-coded rules and evolutionary computation. Rules are based on Dijkstra algorithms. In order to cover rules, evolutionary artificial neural networks are used. We have confirmed that the controller using the method makes higher performance than using each method separately by comparing with points of each other after playing game.
  • Keywords
    computer games; evolutionary computation; learning (artificial intelligence); multi-agent systems; neural nets; search problems; Dijkstra algorithm; artificial intelligence; auto-play game agent; classical real-time arcade game; evolutionary artificial neural networks; evolutionary computation; hand-coded rules; human-designed rules; optimal Ms.Pac-Man agent; search algorithms; uncertain circumstances; Integrated circuits; Dijkstra algorithm; Ms. Pac-Man; evolutionary neural networks; game agent; hybrid approach;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Nature and Biologically Inspired Computing (NaBIC), 2010 Second World Congress on
  • Conference_Location
    Fukuoka
  • Print_ISBN
    978-1-4244-7377-9
  • Type

    conf

  • DOI
    10.1109/NABIC.2010.5716312
  • Filename
    5716312