DocumentCode :
2554634
Title :
PKTown: A Peer-to-Peer Middleware to Support Multiplayer Online Games
Author :
Jin, Hai ; Yao, Hong ; Liao, Xiaofei ; Yang, Sirui ; Liu, Wei ; Jia, Yong
Author_Institution :
Huazhong Univ. of Sci. & Technol., Wuhan
fYear :
2007
fDate :
26-28 April 2007
Firstpage :
54
Lastpage :
59
Abstract :
Peer-to-peer (P2P) system can support service for lots of end users with little hardware investment, which suits for the efforts to lower down the service cost for multiplayer online games (MOG). In this paper, we introduce PKTown, a P2P middleware inserted into Star Craft and the network layer. PKTown captures all packets generated by Star Craft. We apply application layer multicast (ALM) to transmit the broadcast packets through overlay network. PKTown extends the LAN game experiences to players belong to different LAN. We design a k-regular random overlay network based on game specific requirements analysis. No change is made on binary code of Star Craft. Preliminary test results show that PKTown works well and supports other MOG in the same way. Our contribution is to provide a new game experience method with little hardware investment.
Keywords :
computer games; middleware; peer-to-peer computing; LAN game; PKTown; Star Craft; application layer multicast; broadcast packet; k-regular random overlay network; multiplayer online games; peer-to-peer middleware; Binary codes; Broadcasting; Costs; Hardware; Investments; Local area networks; Middleware; Peer to peer computing; Testing; Web server;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Ubiquitous Engineering, 2007. MUE '07. International Conference on
Conference_Location :
Seoul
Print_ISBN :
0-7695-2777-9
Type :
conf
DOI :
10.1109/MUE.2007.172
Filename :
4197249
Link To Document :
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