• DocumentCode
    2555142
  • Title

    A general method for preserving attribute values on simplified meshes

  • Author

    Cignoni, P. ; Montani, R. ; Rocchini, C. ; Scopigno, R.

  • Author_Institution
    Ist. di Elaborazione dell´´Inf., Italy
  • fYear
    1998
  • fDate
    24-24 Oct. 1998
  • Firstpage
    59
  • Lastpage
    66
  • Abstract
    Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A problem studied less often is how to preserve on a simplified mesh the detail (e.g., color, high frequency shape detail, scalar fields, etc.) which is encoded in the original mesh. We present a general approach for preserving detail on simplified meshes. The detail (or high frequency information) lost after simplification is encoded through texture or bump maps. The original contribution is that preservation is performed after simplification, by building set of triangular texture patches that are then packed in a single texture map. Each simplified mesh face is sampled to build the associated triangular texture patch; a new method for storing this set of texture patches into a standard rectangular texture is presented and discussed. Our detail preserving approach makes no assumptions about the simplification process adopted to reduce mesh complexity and allows highly efficient rendering. The solution is very general, allowing preservation of any attribute value defined on the high resolution mesh. We also describe an alternative application: the conversion of 3D models with 3D static procedural textures into standard 3D models with 2D textures.
  • Keywords
    computational geometry; image texture; rendering (computer graphics); 2D textures; 3D meshes; 3D models; attribute value preservation; bump maps; detail preservation; rendering; simplified mesh; simplified mesh face; texture maps; triangular texture patches; Application software; Chromium; Computer displays; Computer graphics; Degradation; Frequency; Image converters; Image generation; Merging; Rendering (computer graphics); Shape control; Surface texture; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization '98. Proceedings
  • Conference_Location
    Research Triangle Park, NC, USA
  • ISSN
    1070-2385
  • Print_ISBN
    0-8186-9176-X
  • Type

    conf

  • DOI
    10.1109/VISUAL.1998.745285
  • Filename
    745285