DocumentCode
2556592
Title
Real-Time Visualization of Dynamic Terrain in Off-Road Driving Simulation System
Author
Cai, Xingquan ; Li, Jinhong ; Su, Zhitong
Author_Institution
North China Univ. of Technol., Beijing
fYear
2007
fDate
10-12 Dec. 2007
Firstpage
200
Lastpage
205
Abstract
Dynamic terrain has become an increasingly important requirement for realistic ground-based simulation systems. In this paper, we give a view-dependent dynamic terrain visualization method using strip masks and implement our method in off-road driving simulation system. We partition our terrain into several blocks, and we pre-compute a set of strip masks of blocks. At run time, to render the terrain, we simply choose the mask of blocks that represent each part of the terrain to meet our desired visual fidelity. We simply remove the T-junction and cracks by rendering zero-area triangles along the render region boundaries. We also combine our algorithm with the physical model of ruts. We implement our method in off-road driving simulation system. The simulation system results prove our method is feasible and valid.
Keywords
cracks; data visualisation; digital simulation; driver information systems; rendering (computer graphics); terrain mapping; T-junction removal; cracks removal; dynamic terrain visualization; off-road driving simulation system; realistic ground-based simulation systems; strip masks; zero-area triangles rendering; Bicycles; Deformable models; Large-scale systems; Real time systems; Soil; Strips; Tires; Vehicle dynamics; Vehicles; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Media and its Application in Museum & Heritages, Second Workshop on
Conference_Location
Chongqing
Print_ISBN
0-7695-3065-6
Type
conf
DOI
10.1109/DMAMH.2007.60
Filename
4414553
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