DocumentCode
2557934
Title
Force/Shape Reappearance of MSD Rheology Model Calibrated by Force/Shape Sequence
Author
Yoshida, Haruyuki ; Ujibe, Fumiaki ; Noborio, Hiroshi
Author_Institution
Osaka Electro-Commun. Univ., Osaka
fYear
2007
fDate
28-30 Nov. 2007
Firstpage
121
Lastpage
128
Abstract
In this paper, we firstly push or pull real and virtual rheology objects by the same displacement or force sequence. Then by minimizing the difference between shape or force sequences of real and virtual objects, we calibrate many parameters of rheology MSD (mass-spring-damper) model, pull-off force model and friction force model between a rigid object and its pushing or pulling rheology one. The calibration is done by a probabilistic search (genetic algorithm). In a few years, we have deeply investigated "pushed, calibrated, and evaluated by shape sequence" and also "pushed, calibrated, and evaluated by force sequence". In this paper, we completely compare all the eight possibilities. Consequently, we get the best visual reality under push and calibration by shape sequence, and also the wonderful tactile reality under push and calibration by force sequence. Moreover, we ascertain reappearance of force or shape sequence when sensing data (pushing operation) in calibration differ from sensing data (pushing operation) in evaluation. Finally, we find a practical defective point for us to manipulate a virtual deformable object in a 3D CG environment. A human operator cannot push or pull a rheology object by a rigid body via force sequence because any force sensor is not equipped in his hand. To overcome this problem in future, we should build some collision model between rigid and rheology objects, which always transforms pushing displacement and velocity into pushing force in the 3D CG environment.
Keywords
genetic algorithms; search problems; solid modelling; virtual reality; 3D computer graphics environment; collision model; dynamic simulation; force reappearance; force sequence; friction force model; genetic algorithm; mass-spring-damper model; probabilistic search; pull-off force model; pulling rheology; pushing displacement; pushing force; pushing rheology; pushing velocity; rigid object; shape reappearance; shape sequence; virtual deformable object; virtual rheology objects; visual reality; Biological system modeling; Calibration; Character generation; Finite difference methods; Force sensors; Friction; Genetic algorithms; Humans; Rheology; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Artificial Reality and Telexistence, 17th International Conference on
Conference_Location
Esbjerg, Jylland
Print_ISBN
0-7695-3056-7
Type
conf
DOI
10.1109/ICAT.2007.19
Filename
4414624
Link To Document