DocumentCode
2557977
Title
Understanding the 3D virtual world market in China: A comparative case study of HiPiHi, Uworld and Novoking
Author
Zhang, Xi ; Vogel, Douglas R. ; Chen, Zhenjiao
Author_Institution
Inst. of Policy & Manage., Chinese Acad. of Sci., Beijing, China
fYear
2010
fDate
16-18 April 2010
Firstpage
123
Lastpage
126
Abstract
The Chinese burgeoning Internet population will soon have an array of 3D virtual worlds in which to work and play. HiPiHi, Uworld and Novoking are considered as being the “Big3” local companies in this emerging market. Although some strategies of virtual worlds have been proven to be successful for attracting user acceptance in the western world, the effects of these strategies are questionable in the Chinese environment. For surviving in the Chinese environment, these three local companies have developed innovative strategies to attract Chinese users. Based on customer relationship management (CRM) and uses-and-gratifications (U&G) theories, this study compares the different strategies of these three virtual worlds, and explores which strategies can attract user acceptance in the Chinese environment.
Keywords
Internet; customer relationship management; user interfaces; virtual reality; 3D virtual world market; China; HiPiHi; Internet; Novoking; Uworld; customer relationship management; user acceptance; uses-and-gratifications theory; Computational modeling; Computer simulation; Customer relationship management; Electronic mail; Environmental economics; Internet; Management information systems; Second Life; Social network services; Technology management; CRM; China; HiPiHi; Novoking; U&G theory; Uworld; Web 3.D;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Management and Engineering (ICIME), 2010 The 2nd IEEE International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-5263-7
Electronic_ISBN
978-1-4244-5265-1
Type
conf
DOI
10.1109/ICIME.2010.5478251
Filename
5478251
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