DocumentCode
2558235
Title
A Tool for Landscape Architecture Based on Computer Game Technology
Author
Herrlich, Marc
Author_Institution
Univ. of Bremen, Bremen
fYear
2007
fDate
28-30 Nov. 2007
Firstpage
264
Lastpage
268
Abstract
Modern computer game engines have reached a level of visual quality that makes them usable for other tasks and applications than mere entertainment. In this paper we will present our prototype of an interactive tool for landscape architecture based on the well-known CryENGINE and the game Farcry. We will present the steps necessary to automatically derive a valid Farcry level for real GIS data and show some preliminary results.
Keywords
computer games; data visualisation; interactive systems; CryENGINE; Farcry game; GIS data; computer game technology; interactive tool; landscape architecture; Application software; Computer architecture; Data visualization; Educational technology; Engines; Geographic Information Systems; Hardware; Physics computing; Prototypes; Technology planning;
fLanguage
English
Publisher
ieee
Conference_Titel
Artificial Reality and Telexistence, 17th International Conference on
Conference_Location
Esbjerg, Jylland
Print_ISBN
0-7695-3056-7
Type
conf
DOI
10.1109/ICAT.2007.25
Filename
4414643
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