Title :
A Tool for Landscape Architecture Based on Computer Game Technology
Author_Institution :
Univ. of Bremen, Bremen
Abstract :
Modern computer game engines have reached a level of visual quality that makes them usable for other tasks and applications than mere entertainment. In this paper we will present our prototype of an interactive tool for landscape architecture based on the well-known CryENGINE and the game Farcry. We will present the steps necessary to automatically derive a valid Farcry level for real GIS data and show some preliminary results.
Keywords :
computer games; data visualisation; interactive systems; CryENGINE; Farcry game; GIS data; computer game technology; interactive tool; landscape architecture; Application software; Computer architecture; Data visualization; Educational technology; Engines; Geographic Information Systems; Hardware; Physics computing; Prototypes; Technology planning;
Conference_Titel :
Artificial Reality and Telexistence, 17th International Conference on
Conference_Location :
Esbjerg, Jylland
Print_ISBN :
0-7695-3056-7
DOI :
10.1109/ICAT.2007.25