DocumentCode :
2558235
Title :
A Tool for Landscape Architecture Based on Computer Game Technology
Author :
Herrlich, Marc
Author_Institution :
Univ. of Bremen, Bremen
fYear :
2007
fDate :
28-30 Nov. 2007
Firstpage :
264
Lastpage :
268
Abstract :
Modern computer game engines have reached a level of visual quality that makes them usable for other tasks and applications than mere entertainment. In this paper we will present our prototype of an interactive tool for landscape architecture based on the well-known CryENGINE and the game Farcry. We will present the steps necessary to automatically derive a valid Farcry level for real GIS data and show some preliminary results.
Keywords :
computer games; data visualisation; interactive systems; CryENGINE; Farcry game; GIS data; computer game technology; interactive tool; landscape architecture; Application software; Computer architecture; Data visualization; Educational technology; Engines; Geographic Information Systems; Hardware; Physics computing; Prototypes; Technology planning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Artificial Reality and Telexistence, 17th International Conference on
Conference_Location :
Esbjerg, Jylland
Print_ISBN :
0-7695-3056-7
Type :
conf
DOI :
10.1109/ICAT.2007.25
Filename :
4414643
Link To Document :
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