• DocumentCode
    2558235
  • Title

    A Tool for Landscape Architecture Based on Computer Game Technology

  • Author

    Herrlich, Marc

  • Author_Institution
    Univ. of Bremen, Bremen
  • fYear
    2007
  • fDate
    28-30 Nov. 2007
  • Firstpage
    264
  • Lastpage
    268
  • Abstract
    Modern computer game engines have reached a level of visual quality that makes them usable for other tasks and applications than mere entertainment. In this paper we will present our prototype of an interactive tool for landscape architecture based on the well-known CryENGINE and the game Farcry. We will present the steps necessary to automatically derive a valid Farcry level for real GIS data and show some preliminary results.
  • Keywords
    computer games; data visualisation; interactive systems; CryENGINE; Farcry game; GIS data; computer game technology; interactive tool; landscape architecture; Application software; Computer architecture; Data visualization; Educational technology; Engines; Geographic Information Systems; Hardware; Physics computing; Prototypes; Technology planning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Artificial Reality and Telexistence, 17th International Conference on
  • Conference_Location
    Esbjerg, Jylland
  • Print_ISBN
    0-7695-3056-7
  • Type

    conf

  • DOI
    10.1109/ICAT.2007.25
  • Filename
    4414643