• DocumentCode
    2560050
  • Title

    FAST learning: A new didactic method in software engineering

  • Author

    Zalewski, Janusz ; Gonzalez, Fernando

  • Author_Institution
    Dept. of Software Eng., Florida Gulf Coast Univ., Fort Myers, FL, USA
  • fYear
    2015
  • fDate
    18-20 March 2015
  • Firstpage
    926
  • Lastpage
    931
  • Abstract
    A new didactic method is proposed and described, called FAST, which is an acronym from Follow Accomplishments of Senior Teams, to attract to the discipline students in low level courses and reduce attrition rates. In essence, the method relies on bringing software engineering student teams from senior project courses, who have accomplished some significant results in their classes, to demonstrate and showcase their projects in introductory courses in software engineering and in other STEM disciplines. Students in lower level courses, with assistance of instructor, then analyze the projects specifications, designs, and implementations, and find out about the principles and specific details of software development on a real case study, which is available at hand. Then, depending on each project´s scope, an instructor in a lower level course may choose one of the techniques, such as a demo, exercise, assignment, or even experiment, to enforce learning and motivate the students to increase their chances of staying in the degree program or even switching to the software engineering program from other majors. Typical software projects involved in the first edition of FAST learning were on robotics, wireless sensor networks, microcontrollers, data acquisition and control, and others. These activities definitely engaged students in lower level courses and caused significant excitement about prospects of learning in higher level courses and pursuing careers in software engineering.
  • Keywords
    computer science education; educational courses; software engineering; FAST learning; Follow Accomplishments of Senior Teams; STEM disciplines; attrition rate reduction; didactic method; introductory courses; science-technology-engineering-and-math disciplines; senior project courses; software development; software engineering student teams; Games; Programming profession; Robots; Software; Software engineering; Wireless sensor networks; engineering pedadogy; project-based learning; software engineering education; teamwork;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Global Engineering Education Conference (EDUCON), 2015 IEEE
  • Conference_Location
    Tallinn
  • Type

    conf

  • DOI
    10.1109/EDUCON.2015.7096084
  • Filename
    7096084