DocumentCode
2561524
Title
A new 3D-border algorithm by neighbor finding
Author
Yang, Shi-Nine ; Lin, Tsong-Wuu
Author_Institution
Inst. of Comput. Sci., Nat. Tsing Hua Univ., Hsinchu, Taiwan
fYear
1990
fDate
31 Oct-2 Nov 1990
Firstpage
353
Lastpage
358
Abstract
The authors propose a new algorithm for finding the three-dimensional border of linear octrees stored in a one dimensional array. A simple method is proposed to check whether an octant is a border octant. Then, the border finding procedure can be carried out node by node according to their location code ordering. In order to improve the performance of the algorithm, a new and efficient neighbor finding technique is proposed. The time complexity of the proposed neighbor finding method is analyzed and proved to be O (1) on the average. Compared with the existing border algorithms, the proposed algorithm has the following advantages: (1) no preprocessing is required to arrange the input data according to their grouping factors, (2) the border found is already a sorted sequence of border voxels with no extra sorting required, and (3) the average time complexity is improved from O (N log N ) to O (N ), where N is the number of nodes in the linear octree
Keywords
computational complexity; computational geometry; computer graphics; trees (mathematics); 3D-border algorithm; border voxels; linear octrees; location code ordering; neighbor finding; one dimensional array; sorted sequence; time complexity; Algorithm design and analysis; Application software; Computer graphics; Computer science; Computer vision; Data preprocessing; Data structures; Dispatching; Image processing; Sorting;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Software and Applications Conference, 1990. COMPSAC 90. Proceedings., Fourteenth Annual International
Conference_Location
Chicago, IL
Print_ISBN
0-8186-2054-4
Type
conf
DOI
10.1109/CMPSAC.1990.139382
Filename
139382
Link To Document