• DocumentCode
    2562515
  • Title

    A heuristic pathfinding approach based on precomputing and post-adjusting strategies for online game environment

  • Author

    Tang, Jia-jia ; Chen, Liang ; Yan, Ling

  • Author_Institution
    Comput. Sci. Dept., Univ. of Northern British Columbia, Prince George, BC, Canada
  • fYear
    2010
  • fDate
    21-23 Dec. 2010
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Pathfinding approaches that work for console games fail to meet the challenges of online games due to the distinct requirements of online games. This paper proposes an implementable heuristic approach for online game pathfinding so as to increase the efficiency and overall performance of the game systems. With a distributed structure, the heuristic approach first pre-computes paths among non-overlapped polygons, stores them in a data management system, and then provides upon online request the paths between any points in the map by employing a dynamic reference point adjustment strategy.
  • Keywords
    computer games; console game system; data management system; dynamic reference point adjustment strategy; heuristic pathfinding; online game environment; online game pathfinding; online request; post-adjusting strategy; precomputing strategy; Algorithm design and analysis; Artificial intelligence; Games; Heuristic algorithms; Navigation; Runtime; Servers; Pathfinding; pathfinding for online game; pathfinding with database; precomputed paths; territory based;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-7178-2
  • Electronic_ISBN
    978-1-4244-7179-9
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2010.5716878
  • Filename
    5716878