DocumentCode
2562515
Title
A heuristic pathfinding approach based on precomputing and post-adjusting strategies for online game environment
Author
Tang, Jia-jia ; Chen, Liang ; Yan, Ling
Author_Institution
Comput. Sci. Dept., Univ. of Northern British Columbia, Prince George, BC, Canada
fYear
2010
fDate
21-23 Dec. 2010
Firstpage
1
Lastpage
8
Abstract
Pathfinding approaches that work for console games fail to meet the challenges of online games due to the distinct requirements of online games. This paper proposes an implementable heuristic approach for online game pathfinding so as to increase the efficiency and overall performance of the game systems. With a distributed structure, the heuristic approach first pre-computes paths among non-overlapped polygons, stores them in a data management system, and then provides upon online request the paths between any points in the map by employing a dynamic reference point adjustment strategy.
Keywords
computer games; console game system; data management system; dynamic reference point adjustment strategy; heuristic pathfinding; online game environment; online game pathfinding; online request; post-adjusting strategy; precomputing strategy; Algorithm design and analysis; Artificial intelligence; Games; Heuristic algorithms; Navigation; Runtime; Servers; Pathfinding; pathfinding for online game; pathfinding with database; precomputed paths; territory based;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
Conference_Location
Hong Kong
Print_ISBN
978-1-4244-7178-2
Electronic_ISBN
978-1-4244-7179-9
Type
conf
DOI
10.1109/ICEGIC.2010.5716878
Filename
5716878
Link To Document