• DocumentCode
    2562585
  • Title

    A Monte-Carlo approach for ghost avoidance in the Ms. Pac-Man game

  • Author

    Tong, Bruce K B ; Sung, Chi Wan

  • Author_Institution
    Dept. of Electron. Eng., City Univ. of Hong Kong, Hong Kong, China
  • fYear
    2010
  • fDate
    21-23 Dec. 2010
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Ms. Pac-Man is a challenging, classic arcade game that provides an interesting platform for Artificial Intelligence (AI) research. This paper reports the first Monte-Carlo approach to develop a ghost avoidance module of an intelligent agent that plays the game. Our experimental results show that the look-ahead ability of Monte-Carlo simulation often prevents Ms. Pac-Man being trapped by ghosts and reduces the chance of losing Ms. Pac-Man´s life significantly. Our intelligent agent has achieved a high score of around 21,000. It is sometimes capable of clearing the first three stages and playing at the level of a novice human player.
  • Keywords
    Monte Carlo methods; artificial intelligence; computer games; Monte-Carlo approach; Ms. Pac-Man game; artificial intelligence; classic arcade game; ghost avoidance; intelligent agent; Color; Conferences; Games; Humans; IEEE Consumer Electronics Society; Monte Carlo methods; Pixel; Monte-Carlo simulation; Ms. Pac-Man; competition; computational intelligence; game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-7178-2
  • Electronic_ISBN
    978-1-4244-7179-9
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2010.5716879
  • Filename
    5716879