DocumentCode :
2562585
Title :
A Monte-Carlo approach for ghost avoidance in the Ms. Pac-Man game
Author :
Tong, Bruce K B ; Sung, Chi Wan
Author_Institution :
Dept. of Electron. Eng., City Univ. of Hong Kong, Hong Kong, China
fYear :
2010
fDate :
21-23 Dec. 2010
Firstpage :
1
Lastpage :
8
Abstract :
Ms. Pac-Man is a challenging, classic arcade game that provides an interesting platform for Artificial Intelligence (AI) research. This paper reports the first Monte-Carlo approach to develop a ghost avoidance module of an intelligent agent that plays the game. Our experimental results show that the look-ahead ability of Monte-Carlo simulation often prevents Ms. Pac-Man being trapped by ghosts and reduces the chance of losing Ms. Pac-Man´s life significantly. Our intelligent agent has achieved a high score of around 21,000. It is sometimes capable of clearing the first three stages and playing at the level of a novice human player.
Keywords :
Monte Carlo methods; artificial intelligence; computer games; Monte-Carlo approach; Ms. Pac-Man game; artificial intelligence; classic arcade game; ghost avoidance; intelligent agent; Color; Conferences; Games; Humans; IEEE Consumer Electronics Society; Monte Carlo methods; Pixel; Monte-Carlo simulation; Ms. Pac-Man; competition; computational intelligence; game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
Conference_Location :
Hong Kong
Print_ISBN :
978-1-4244-7178-2
Electronic_ISBN :
978-1-4244-7179-9
Type :
conf
DOI :
10.1109/ICEGIC.2010.5716879
Filename :
5716879
Link To Document :
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