• DocumentCode
    2562652
  • Title

    Building an education ecology on serious game design and development for the One Laptop Per Child and Sugar platforms: A service learning course builds a base for peer mentoring, Cooperative Education internships and sponsored research

  • Author

    Jacobs, Stephen

  • Author_Institution
    Dept. of Interactive Games & Media, Rochester Inst. of Technol., Rochester, NY, USA
  • fYear
    2010
  • fDate
    21-23 Dec. 2010
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    An initial seminar course teaching STEM Educational Game Development for the One Laptop Per Child (OLPC) XO series of laptops and Free and Open Source Software (FOSS) methodologies has spawned a broad educational effort at Rochester Institute of Technology (RIT). Students who completed the course began mentoring new students on their own time and recruiting them to continue developing the veterans´ on-going game projects. The service learning aspects of the course and the high profile of the OLPC program and Sugar Labs (SL) student game projects have led to Undergraduate Research Fellowships and other sponsored research opportunities. This paper will describe the evolution of the curriculum, the game projects and related efforts that have emerged from it with the goal of reaching an audience interested in replicating the course, its goals and/or the ecology that has emerged from it.
  • Keywords
    computer aided instruction; computer games; public domain software; STEM educational game development; cooperative education internships; education ecology; free-open source software methodologies; one laptop per child XO series; peer mentoring; serious game design; service learning course; sponsored research; sugar labs student game projects; sugar platforms; undergraduate research fellowships; Communities; Educational institutions; Games; Portable computers; Seminars; Software; Sugar; Educational Games; Game Design; Game Development; Pygame; Python; Serious Games OLPC; Service Learning; Sugar;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-7178-2
  • Electronic_ISBN
    978-1-4244-7179-9
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2010.5716882
  • Filename
    5716882