Title :
Empowering students with engineering literacy and problem-solving through interactive virtual reality games
Author :
Tang, Ying ; Shetty, Sachin ; Chen, Xiufang
Author_Institution :
Electr. & Comput. Eng., Rowan Univ., Glassboro, NJ, USA
Abstract :
As radical and transformative technological revolution significantly changes the way of science and engineering practice, bringing these changes into engineering classroom becomes a need. This paper presents such a conduct that designs a virtual reality (VR) theme-based game system as a replacement of traditional laboratory activities in two fundamental electrical and computer engineering courses: digital design and circuit analysis. The goal is to strengthen students´ engineering literacy and problem-solving skills since the lack of effective reading and problem-solving strategies in our students poses significant barriers to their learning. With digital design and circuit analysis as the themes and engineers solving real-life problems as the scenes, the games immerse students in actual engineering design challenges where a selection of metacognitive reading and problem-solving strategies are unfolded.
Keywords :
computer games; computer science education; problem solving; virtual reality; circuit analysis; computer engineering course; digital design; engineering literacy; interactive virtual reality game; metacognitive reading; problem solving skill; theme-based game system; Computers; Games; Problem-solving; Roads; Solid modeling; Technological innovation; Virtual reality; engineering literacy; games; metacognition; problem-solving; virtual reality;
Conference_Titel :
Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
Conference_Location :
Hong Kong
Print_ISBN :
978-1-4244-7178-2
Electronic_ISBN :
978-1-4244-7179-9
DOI :
10.1109/ICEGIC.2010.5716890