DocumentCode
2568537
Title
Active video games and children with cerebral palsy: the future of rehabilitation?
Author
Ballaz, Laurent ; Robert, Maxime ; Lemay, Martin ; Ballaz, Laurent ; Robert, Maxime ; Prince, Francois ; Lemay, Martin
fYear
2011
fDate
27-29 June 2011
Firstpage
1
Lastpage
2
Abstract
The aim of this study was to compare the aerobic solicitation and the postural movements induced by an active video game console in children with cerebral palsy, and in typically developing children. Results showed that the response varied greatly between games, emphasizing the importance of choosing the adequate game in order to solicit specific motor functions. Also, children with CP demonstrated strong interest and usually showed similar responses than their healthy counterpart, suggesting that active video game playing might be appropriate for motor rehabilitation.
Keywords
Atmospheric measurements; Foot; Force; Games; Heart rate; Particle measurements; Pediatrics; Cerebral palsy; active video game; energy expenditure; movement;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Rehabilitation (ICVR), 2011 International Conference on
Conference_Location
Zurich, Switzerland
Print_ISBN
978-1-61284-475-6
Electronic_ISBN
978-1-61284-473-2
Type
conf
DOI
10.1109/ICVR.2011.5971808
Filename
5971808
Link To Document