DocumentCode :
2568537
Title :
Active video games and children with cerebral palsy: the future of rehabilitation?
Author :
Ballaz, Laurent ; Robert, Maxime ; Lemay, Martin ; Ballaz, Laurent ; Robert, Maxime ; Prince, Francois ; Lemay, Martin
fYear :
2011
fDate :
27-29 June 2011
Firstpage :
1
Lastpage :
2
Abstract :
The aim of this study was to compare the aerobic solicitation and the postural movements induced by an active video game console in children with cerebral palsy, and in typically developing children. Results showed that the response varied greatly between games, emphasizing the importance of choosing the adequate game in order to solicit specific motor functions. Also, children with CP demonstrated strong interest and usually showed similar responses than their healthy counterpart, suggesting that active video game playing might be appropriate for motor rehabilitation.
Keywords :
Atmospheric measurements; Foot; Force; Games; Heart rate; Particle measurements; Pediatrics; Cerebral palsy; active video game; energy expenditure; movement;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Rehabilitation (ICVR), 2011 International Conference on
Conference_Location :
Zurich, Switzerland
Print_ISBN :
978-1-61284-475-6
Electronic_ISBN :
978-1-61284-473-2
Type :
conf
DOI :
10.1109/ICVR.2011.5971808
Filename :
5971808
Link To Document :
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