• DocumentCode
    2568537
  • Title

    Active video games and children with cerebral palsy: the future of rehabilitation?

  • Author

    Ballaz, Laurent ; Robert, Maxime ; Lemay, Martin ; Ballaz, Laurent ; Robert, Maxime ; Prince, Francois ; Lemay, Martin

  • fYear
    2011
  • fDate
    27-29 June 2011
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    The aim of this study was to compare the aerobic solicitation and the postural movements induced by an active video game console in children with cerebral palsy, and in typically developing children. Results showed that the response varied greatly between games, emphasizing the importance of choosing the adequate game in order to solicit specific motor functions. Also, children with CP demonstrated strong interest and usually showed similar responses than their healthy counterpart, suggesting that active video game playing might be appropriate for motor rehabilitation.
  • Keywords
    Atmospheric measurements; Foot; Force; Games; Heart rate; Particle measurements; Pediatrics; Cerebral palsy; active video game; energy expenditure; movement;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation (ICVR), 2011 International Conference on
  • Conference_Location
    Zurich, Switzerland
  • Print_ISBN
    978-1-61284-475-6
  • Electronic_ISBN
    978-1-61284-473-2
  • Type

    conf

  • DOI
    10.1109/ICVR.2011.5971808
  • Filename
    5971808