• DocumentCode
    2568848
  • Title

    A virtual reality system for robot-assisted gait training based on game design principles

  • Author

    Götz, Ulrich ; Brütsch, Karin ; Bauer, René ; Faller, Florian ; Spoerri, Reto ; Meyer-Heim, Andreas ; Riener, Robert ; Koenig, Alexander

  • Author_Institution
    Design Department, Zurich University of the Arts, Switzerland
  • fYear
    2011
  • fDate
    27-29 June 2011
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    With regard to applied game design, the collaboration between game designers, engineers, neuropsychologists and medical doctors has shown that it is important to create interfaces in which the learning process is made enjoyable. Achieving this depends on understanding the limitations of the patients, the hard- and software to hand, and the complexity of therapy from the various disciplinary understandings. The balance between what is ‘fun’ and what are serious needs must not be lost, at the same time, a finely calibrated equilibrium is necessary for developing successful therapeutic tools. Virtual reality games as tools for extended therapy are likely of limited application where the immersive experience cannot be adequately achieved or assessed.
  • Keywords
    Avatars; Games; Particle measurements; Pediatrics; Robots; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation (ICVR), 2011 International Conference on
  • Conference_Location
    Zurich, Switzerland
  • Print_ISBN
    978-1-61284-475-6
  • Electronic_ISBN
    978-1-61284-473-2
  • Type

    conf

  • DOI
    10.1109/ICVR.2011.5971827
  • Filename
    5971827