DocumentCode :
257039
Title :
Online adjustment of the AI´s strength in a fighting game using the k-nearest neighbor algorithm and a game simulator
Author :
Nakagawa, Y. ; Yamamoto, K. ; Thawonmas, R.
Author_Institution :
HCI Dept., Ritsumeikan Univ., Kusatsu, Japan
fYear :
2014
fDate :
7-10 Oct. 2014
Firstpage :
494
Lastpage :
495
Abstract :
This paper proposes a method for online adjustment of the AI´s strength in a fighting game. The adjustment aim is that of maintaining the AI´s strength slightly above its opponent´s level. The proposed method adopts the k-nearest neighbor algorithm for predicting the opponent´s next action and uses this information together with a game simulator for determining the next action of the AI, leading to slightly winning scores against the opponent. The proposed method is evaluated on a fighting-game used at the fighting game AI competition organized by the authors since 2013. Evaluation results confirm the effectiveness of the proposed method.
Keywords :
computer games; digital simulation; AI strength; fighting game AI competition; game simulator; k-nearest neighbor algorithm; online adjustment; opponent level; opponent next action prediction; Artificial intelligence; Computers; Educational institutions; Entertainment industry; Games; Laboratories; Prediction algorithms; AI´s strength; fighting games; k-nearest neighbor; online adjustment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics (GCCE), 2014 IEEE 3rd Global Conference on
Conference_Location :
Tokyo
Type :
conf
DOI :
10.1109/GCCE.2014.7031274
Filename :
7031274
Link To Document :
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