• DocumentCode
    2571291
  • Title

    An Integrated Development Model for Character-Based Games

  • Author

    Filho, Marconi E Madruga ; Souza, Allan J S ; Tedesco, Patrícia C A R ; Silva, Danielle R D ; Ramalho, Geber L.

  • Author_Institution
    Centro de Inf., Univ. Fed. de Pernambuco, Recife, Brazil
  • fYear
    2009
  • fDate
    8-10 Oct. 2009
  • Firstpage
    191
  • Lastpage
    196
  • Abstract
    Character-based games are strongly dependent on the quality of their Non Player Characters´ behavior. Developing games of this nature usually requires a high investment of time and money on Artificial Intelligence techniques, in order to provide better credibility to the characters. For the independent game developers´ community, affording this kind of extra complexity may be highly expensive. Therefore, this article proposes a way of developing character-based games while maintaining high quality and low-cost. This is done by using a modular Artificial Intelligence technique called Rule-Based Systems, integrated with a game development support tool, XNA. Since Java is better provided with Rule-based System tools, the IKVM application is used to allow this integration. All mechanisms and tools used are free. A comparison of free Rule-based Systems is presented, as well as an application of the proposed model on a real game project.
  • Keywords
    Java; artificial intelligence; computer games; knowledge based systems; IKVM application; Java; XNA; artificial intelligence techniques; character-based games; integrated development model; nonplayer characters behavior; rule-based systems; Artificial intelligence; Bayesian methods; Costs; Documentation; Human resource management; Investments; Java; Knowledge based systems; Management training; artificial intelligence; character-based games; game development process; virtual characters;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
  • Conference_Location
    Rio de Janeiro
  • Print_ISBN
    978-1-4244-6010-6
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2009.30
  • Filename
    5479094