DocumentCode :
2571454
Title :
A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience
Author :
Vasconcelos, Eurico ; Lucena, Carlos ; Melo, Gustavo ; Irving, Malcolm ; Briot, Jean-Pierre ; Sebba, Vinicius ; Sordoni, Alessandro
Author_Institution :
Comput. Sci. Dept., Pontificia Univ. Catolica, Rio de Janeiro, Brazil
fYear :
2009
fDate :
8-10 Oct. 2009
Firstpage :
93
Lastpage :
100
Abstract :
In this paper, we discuss the experience in the design, use and evaluation of a serious game about participatory management of national parks for biodiversity conservation and social inclusion. Our objective is to help various stakeholders (e.g., environmentalist NGOs, communities, tourism operators, public agencies, and so on) to collectively understand conflict dynamics for natural resources management and to exercise negotiation management strategies for protected areas, one of the key issues linked to biodiversity conservation in national parks. Our serious game prototype combines, techniques such as: distributed role-playing games, support for negotiation between players, and insertion of various types of artificial agents (decision making agents, virtual players, assistant agents). After a general introduction to the project, we will present project´s current prototype architecture and results from game sessions, as well as some prospects for the future, namely: the design of assistant artificial agents and of virtual players and the integration of a viability-based simulation engine.
Keywords :
computer games; decision making; environmental factors; public administration; software agents; assistant agents; assistant artificial agents; biodiversity conservation; decision making agents; distributed role-playing games; game sessions; national parks; natural resources management; negotiation management strategy; participatory management; serious game; viability-based simulation engine; virtual players; Biodiversity; Decision making; Environmental management; Game theory; Management training; Project management; Protection; Research and development management; Resource management; Virtual prototyping; Participatory management of Parks; Serious games; Simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
Conference_Location :
Rio de Janeiro
Print_ISBN :
978-1-4244-6010-6
Type :
conf
DOI :
10.1109/SBGAMES.2009.19
Filename :
5479103
Link To Document :
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