• DocumentCode
    2571605
  • Title

    Automatic Sprite Shading

  • Author

    Bandeira, Djalma ; Walter, Marcelo

  • Author_Institution
    Centro de Inf., UFPE, Recife, Brazil
  • fYear
    2009
  • fDate
    8-10 Oct. 2009
  • Firstpage
    27
  • Lastpage
    31
  • Abstract
    Sprites have been present since the first arcade games and console generations. Despite the advances in computer graphics and the whole representation of virtual worlds on 3D environments, 2D-based games still have their market, specially on portable consoles and mobile devices. The visual quality of today´s games have increased as a result of hardware improvements in processing power, memory, and a richer color gamut. However, most of the editing task is still manual, using graphics editing tools. We present a method to automatically generate shading distribution on sprites, one important step during the editing process that is time demanding for most manual works on art design today. Our method allows to control the position of a local light source and to generate an approximation of the shading distribution effect. Although our solution is not physically accurate, according to the shape of the represented object, it can produce well usable results for 2D game systems in many practical cases, when compared with handmade sprite shading.
  • Keywords
    computer games; mobile computing; virtual reality; 2D-based games; 3D environments; arcade games; automatic sprite shading; color gamut; computer graphics; console generations; graphics editing tools; mobile devices; portable consoles; virtual worlds; visual quality; Art; Automatic generation control; Color; Computer graphics; Hardware; Light sources; Lighting control; Mobile computing; Shape; Sprites (computer); Real-time processing; art design; computer animation; programming techniques;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
  • Conference_Location
    Rio de Janeiro
  • Print_ISBN
    978-1-4244-6010-6
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2009.12
  • Filename
    5479112