DocumentCode
2571618
Title
Prototyping Games for Training and Education in Second Life: Time2Play and TREG
Author
Vega, K. ; Pereira, A. ; Carvalho, G. ; Raposo, A. ; Fuks, H.
Author_Institution
Dept. of Inf., Pontifical Catholic Univ. of Rio de Janeiro (PUC-Ro), Rio de Janeiro, Brazil
fYear
2009
fDate
8-10 Oct. 2009
Firstpage
1
Lastpage
8
Abstract
The purpose of this paper is to report the experience in prototyping 2 games for education and training in Second Life, Time2Play and TREG. Starting from a prototyping process, it was adapted for getting better results in the development of the games. Based on our experience, Second Life provides a sound platform for the step-by-step prototyping evolution.
Keywords
computer games; virtual prototyping; TREG; Time2Play; game development; prototyping process; second life; Avatars; Computational modeling; Computer simulation; Facial animation; Informatics; Knowledge transfer; Permission; Prototypes; Second Life; Virtual environment; Prototyping; Second Life; game development; prototyping process;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
Conference_Location
Rio de Janeiro
Print_ISBN
978-1-4244-6010-6
Type
conf
DOI
10.1109/SBGAMES.2009.9
Filename
5479113
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