• DocumentCode
    2571618
  • Title

    Prototyping Games for Training and Education in Second Life: Time2Play and TREG

  • Author

    Vega, K. ; Pereira, A. ; Carvalho, G. ; Raposo, A. ; Fuks, H.

  • Author_Institution
    Dept. of Inf., Pontifical Catholic Univ. of Rio de Janeiro (PUC-Ro), Rio de Janeiro, Brazil
  • fYear
    2009
  • fDate
    8-10 Oct. 2009
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    The purpose of this paper is to report the experience in prototyping 2 games for education and training in Second Life, Time2Play and TREG. Starting from a prototyping process, it was adapted for getting better results in the development of the games. Based on our experience, Second Life provides a sound platform for the step-by-step prototyping evolution.
  • Keywords
    computer games; virtual prototyping; TREG; Time2Play; game development; prototyping process; second life; Avatars; Computational modeling; Computer simulation; Facial animation; Informatics; Knowledge transfer; Permission; Prototypes; Second Life; Virtual environment; Prototyping; Second Life; game development; prototyping process;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
  • Conference_Location
    Rio de Janeiro
  • Print_ISBN
    978-1-4244-6010-6
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2009.9
  • Filename
    5479113