• DocumentCode
    2571637
  • Title

    A Novel Algorithm to Verify the Solution of Geometric Puzzle Games

  • Author

    Siqueira, Manoel ; Alves, Rafael ; Clua, Esteban ; Passos, Erick ; Silva, Claudio ; Montenegro, Anselmo ; Oliveira, Julio Cesar

  • Author_Institution
    Dept. of Comput. Sci., UFF, Niteroi, Brazil
  • fYear
    2009
  • fDate
    8-10 Oct. 2009
  • Firstpage
    9
  • Lastpage
    16
  • Abstract
    In this paper, we present a novel algorithm to solve the problem of correctly verifying the solution for geometric puzzles. When compared with others, this approach covers a satisfactory amount of cases. The method comprises the use of sixteen possible relations between polygon edges, which are classified to eliminate those that are not necessarily part of the final figure. This method provides for a precise verification of an arranged set of polygons that must form the same image as the desired solution, without the need of extra meta-data. Only the vertexes themselves (also the edge concavity and center position, when circumference arcs are present) are used the algorithm.
  • Keywords
    computer games; geometric puzzle game verification algorithm; meta-data; Algorithm design and analysis; Assembly; Computer science; Feedback; Proposals; Tangram; geometric puzzles; polygon contour;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
  • Conference_Location
    Rio de Janeiro
  • Print_ISBN
    978-1-4244-6010-6
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2009.10
  • Filename
    5479114