DocumentCode
2571637
Title
A Novel Algorithm to Verify the Solution of Geometric Puzzle Games
Author
Siqueira, Manoel ; Alves, Rafael ; Clua, Esteban ; Passos, Erick ; Silva, Claudio ; Montenegro, Anselmo ; Oliveira, Julio Cesar
Author_Institution
Dept. of Comput. Sci., UFF, Niteroi, Brazil
fYear
2009
fDate
8-10 Oct. 2009
Firstpage
9
Lastpage
16
Abstract
In this paper, we present a novel algorithm to solve the problem of correctly verifying the solution for geometric puzzles. When compared with others, this approach covers a satisfactory amount of cases. The method comprises the use of sixteen possible relations between polygon edges, which are classified to eliminate those that are not necessarily part of the final figure. This method provides for a precise verification of an arranged set of polygons that must form the same image as the desired solution, without the need of extra meta-data. Only the vertexes themselves (also the edge concavity and center position, when circumference arcs are present) are used the algorithm.
Keywords
computer games; geometric puzzle game verification algorithm; meta-data; Algorithm design and analysis; Assembly; Computer science; Feedback; Proposals; Tangram; geometric puzzles; polygon contour;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
Conference_Location
Rio de Janeiro
Print_ISBN
978-1-4244-6010-6
Type
conf
DOI
10.1109/SBGAMES.2009.10
Filename
5479114
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