Title :
Table of contents
Abstract :
The following papers are dealt with: prototyping games; educational training; geometric puzzle games; MMOG servers; automatic sprite shading; elastic surface models; support vector machines; artificial intelligence; computer vision; biodiversity conservation; multi-agent systems; virtual environments; grid data structure; gesture recognition; and interactive TV storytelling.
Keywords :
computer vision; data structures; game theory; gesture recognition; interactive television; multi-agent systems; support vector machines; virtual reality; MMOG servers; artificial intelligence; automatic sprite shading; biodiversity conservation; computer vision; educational training; elastic surface models; geometric puzzle games; gesture recognition; grid data structure; interactive TV storytelling; multi-agent systems; prototyping games; support vector machines; virtual environments;
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
Conference_Location :
Rio de Janeiro
Print_ISBN :
978-1-4244-6010-6
DOI :
10.1109/SBGAMES.2009.8