• DocumentCode
    2571825
  • Title

    A combinatorial game mathematical checkmate control procedure for a class of chess endgames

  • Author

    Konigsberg, Zvi Retchkiman

  • Author_Institution
    CIC, Inst. Politec. Nac., Mexico City
  • fYear
    2008
  • fDate
    2-4 July 2008
  • Firstpage
    5301
  • Lastpage
    5307
  • Abstract
    In this paper a checkmate control procedure for a class of chess endgames is given. The class of chess endgames considered are those chess games that are built around a trebuchet, are just formed by pawns and, whose configuration can be decomposed as a sum of independent subgames restricted to belong to one of the following cases: i) zero or fuzzy games, and ii) positive or negative games where the winner has the possibility of driving the game to case (i). In addition some tempos are allowed. The main contribution consists in answering the question of how a chess player checkmates knowing that he is in a winning position using combinatorial game mathematical tools. By a winning position in a game it is understood a position where one of the players makes the last move in that game and as a consequence forces his opponent to start playing in the next game and so on, until at the end plays first in the trebuchet and loses the chess game.
  • Keywords
    entertainment; game theory; chess endgames; combinatorial game mathematical checkmate control procedure; fuzzy games; negative games; pawns; positive games; trebuchet; zero games; Equations; Force control; Game theory; Information analysis; Intelligent structures; Mathematical model; Sections; Checkmate control; Chess endgames; Chess modeling; Combinatorial game theory; Trébuchet;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference, 2008. CCDC 2008. Chinese
  • Conference_Location
    Yantai, Shandong
  • Print_ISBN
    978-1-4244-1733-9
  • Electronic_ISBN
    978-1-4244-1734-6
  • Type

    conf

  • DOI
    10.1109/CCDC.2008.4598343
  • Filename
    4598343