DocumentCode
2571825
Title
A combinatorial game mathematical checkmate control procedure for a class of chess endgames
Author
Konigsberg, Zvi Retchkiman
Author_Institution
CIC, Inst. Politec. Nac., Mexico City
fYear
2008
fDate
2-4 July 2008
Firstpage
5301
Lastpage
5307
Abstract
In this paper a checkmate control procedure for a class of chess endgames is given. The class of chess endgames considered are those chess games that are built around a trebuchet, are just formed by pawns and, whose configuration can be decomposed as a sum of independent subgames restricted to belong to one of the following cases: i) zero or fuzzy games, and ii) positive or negative games where the winner has the possibility of driving the game to case (i). In addition some tempos are allowed. The main contribution consists in answering the question of how a chess player checkmates knowing that he is in a winning position using combinatorial game mathematical tools. By a winning position in a game it is understood a position where one of the players makes the last move in that game and as a consequence forces his opponent to start playing in the next game and so on, until at the end plays first in the trebuchet and loses the chess game.
Keywords
entertainment; game theory; chess endgames; combinatorial game mathematical checkmate control procedure; fuzzy games; negative games; pawns; positive games; trebuchet; zero games; Equations; Force control; Game theory; Information analysis; Intelligent structures; Mathematical model; Sections; Checkmate control; Chess endgames; Chess modeling; Combinatorial game theory; Trébuchet;
fLanguage
English
Publisher
ieee
Conference_Titel
Control and Decision Conference, 2008. CCDC 2008. Chinese
Conference_Location
Yantai, Shandong
Print_ISBN
978-1-4244-1733-9
Electronic_ISBN
978-1-4244-1734-6
Type
conf
DOI
10.1109/CCDC.2008.4598343
Filename
4598343
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