Title :
GSD Sim: A Global Software Development Game
Author :
Noll, James ; Butterfield, Andrew ; Farrell, Kevin ; Mason, Tom ; McGuire, Michael ; McKinley, Ross
Author_Institution :
Lero, the Irish Software Eng. Res. Centre, Univ. of Limerick, Limerick, Ireland
Abstract :
Context: Software development is often characterised as a "wicked problem" due to changing requirements and the realization that the problem to be solved is not really understood until a solution is created. global software development (GSD) introduces a host of additional complexities to software development as a result of global distance (geographic separation, timezone differences, and language and cultural gaps). Problem: A common approach to teaching software engineering concepts is to have students form teams to create a software product, this allow them to experience the problems first hand. However, this approach is much more difficult for GSD, due to the need to have distributed project teams. Approach: We developed a serious game, called "GSD Sim", that allows players to manage a globally distributed software project. Players allocate teams of programmers to different locations around the world, and assign these teams to develop modules that comprise the software product. A simulator generates events, such as integration failures or requirements misunderstandings that cause project delays, players can make tactical and strategic interventions to address and prevent adverse events. Result: GSD Sim allows students to experience the difficulties involved in GSD from a project manager\´s point of view, in a much shorter time and at lower cost than a real global software development project. The game is also entertaining in its own right. Conclusion: GSD Sim has the potential to reinforce conceptual instruction with hands-on learning at a fraction of the time and cost that would be required to run a true distributed software project.
Keywords :
computer aided instruction; computer science education; project management; serious games (computing); software development management; teaching; GSD Sim; conceptual instruction; distributed project teams; global software development game; globally distributed software project management; hands-on learning; integration failures; project delays; requirements misunderstandings; serious game; software engineering concepts; software product development; teaching; Cultural differences; Delays; Education; Games; Global communication; Software; Software engineering; Global Software Engineering; Serious Games; Simulation;
Conference_Titel :
Global Software Engineeering Workshops (ICGSEW), 2014 IEEE International Conference on
Conference_Location :
Shanghai
DOI :
10.1109/ICGSEW.2014.12