• DocumentCode
    2574695
  • Title

    Soundfield rendering with loudspeaker arrays through multiple beam shaping

  • Author

    Antonacci, F. ; Calatroni, A. ; Canclini, A. ; Galbiati, A. ; Sarti, A. ; Tubaro, S.

  • Author_Institution
    Dipt. di Elettron. ed Inf., Politec. di Milano, Milan, Italy
  • fYear
    2009
  • fDate
    18-21 Oct. 2009
  • Firstpage
    313
  • Lastpage
    316
  • Abstract
    This paper proposes a method for the acoustic rendering of a virtual environment based on a geometric decomposition of the wavefield into multiple elementary acoustic beams, all reconstructed with a loudspeaker array. The point of origin, the orientation and the aperture of each beam is computed according to the geometry of the virtual environment that we want to render and to the location of the sources. Space-time filters are computed with a Least Squares approach to render the desired beam. Experimental results show the feasibility as well as the critical issues of the proposed algorithm.
  • Keywords
    acoustic signal processing; filtering theory; least mean squares methods; loudspeakers; rendering (computer graphics); telecommunication computing; virtual reality; least squares approach; loudspeaker arrays; multiple beam shaping; multiple elementary acoustic beams; sound field rendering; space-time filters; virtual environment; Acoustic arrays; Acoustic beams; Computational geometry; Equations; Filters; Loudspeakers; Rendering (computer graphics); Shape control; Testing; Virtual environment; acoustic beam; loudspeaker arrays; wavefield rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Applications of Signal Processing to Audio and Acoustics, 2009. WASPAA '09. IEEE Workshop on
  • Conference_Location
    New Paltz, NY
  • ISSN
    1931-1168
  • Print_ISBN
    978-1-4244-3678-1
  • Electronic_ISBN
    1931-1168
  • Type

    conf

  • DOI
    10.1109/ASPAA.2009.5346484
  • Filename
    5346484