DocumentCode :
2574695
Title :
Soundfield rendering with loudspeaker arrays through multiple beam shaping
Author :
Antonacci, F. ; Calatroni, A. ; Canclini, A. ; Galbiati, A. ; Sarti, A. ; Tubaro, S.
Author_Institution :
Dipt. di Elettron. ed Inf., Politec. di Milano, Milan, Italy
fYear :
2009
fDate :
18-21 Oct. 2009
Firstpage :
313
Lastpage :
316
Abstract :
This paper proposes a method for the acoustic rendering of a virtual environment based on a geometric decomposition of the wavefield into multiple elementary acoustic beams, all reconstructed with a loudspeaker array. The point of origin, the orientation and the aperture of each beam is computed according to the geometry of the virtual environment that we want to render and to the location of the sources. Space-time filters are computed with a Least Squares approach to render the desired beam. Experimental results show the feasibility as well as the critical issues of the proposed algorithm.
Keywords :
acoustic signal processing; filtering theory; least mean squares methods; loudspeakers; rendering (computer graphics); telecommunication computing; virtual reality; least squares approach; loudspeaker arrays; multiple beam shaping; multiple elementary acoustic beams; sound field rendering; space-time filters; virtual environment; Acoustic arrays; Acoustic beams; Computational geometry; Equations; Filters; Loudspeakers; Rendering (computer graphics); Shape control; Testing; Virtual environment; acoustic beam; loudspeaker arrays; wavefield rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Applications of Signal Processing to Audio and Acoustics, 2009. WASPAA '09. IEEE Workshop on
Conference_Location :
New Paltz, NY
ISSN :
1931-1168
Print_ISBN :
978-1-4244-3678-1
Electronic_ISBN :
1931-1168
Type :
conf
DOI :
10.1109/ASPAA.2009.5346484
Filename :
5346484
Link To Document :
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