DocumentCode
2574695
Title
Soundfield rendering with loudspeaker arrays through multiple beam shaping
Author
Antonacci, F. ; Calatroni, A. ; Canclini, A. ; Galbiati, A. ; Sarti, A. ; Tubaro, S.
Author_Institution
Dipt. di Elettron. ed Inf., Politec. di Milano, Milan, Italy
fYear
2009
fDate
18-21 Oct. 2009
Firstpage
313
Lastpage
316
Abstract
This paper proposes a method for the acoustic rendering of a virtual environment based on a geometric decomposition of the wavefield into multiple elementary acoustic beams, all reconstructed with a loudspeaker array. The point of origin, the orientation and the aperture of each beam is computed according to the geometry of the virtual environment that we want to render and to the location of the sources. Space-time filters are computed with a Least Squares approach to render the desired beam. Experimental results show the feasibility as well as the critical issues of the proposed algorithm.
Keywords
acoustic signal processing; filtering theory; least mean squares methods; loudspeakers; rendering (computer graphics); telecommunication computing; virtual reality; least squares approach; loudspeaker arrays; multiple beam shaping; multiple elementary acoustic beams; sound field rendering; space-time filters; virtual environment; Acoustic arrays; Acoustic beams; Computational geometry; Equations; Filters; Loudspeakers; Rendering (computer graphics); Shape control; Testing; Virtual environment; acoustic beam; loudspeaker arrays; wavefield rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Applications of Signal Processing to Audio and Acoustics, 2009. WASPAA '09. IEEE Workshop on
Conference_Location
New Paltz, NY
ISSN
1931-1168
Print_ISBN
978-1-4244-3678-1
Electronic_ISBN
1931-1168
Type
conf
DOI
10.1109/ASPAA.2009.5346484
Filename
5346484
Link To Document