DocumentCode :
2578656
Title :
An adaptive octree textures painting algorithm
Author :
Dang, Gang ; Li, Hang ; Cheng, Zhi-Quan ; Xu, Kai ; Wang, Yan-Zhen ; Li, Bao
Author_Institution :
Sch. of Comput. Sci., Nat. Univ. of Defense Technol., Changsha, China
fYear :
2009
fDate :
11-14 Oct. 2009
Firstpage :
4131
Lastpage :
4135
Abstract :
Traditional texturing using a set of two dimensional image maps is an established and widespread practice. However, it is difficult to parameterize a model in texture space, particularly with representations such as implicit surfaces, subdivision surfaces, and very dense or detailed polygonal meshes. Based on an adaptive octree textures definition, this paper proposes a direct reverse-projecting pixel-level painting approach which has less storage requirements to general octree textures maps. In addition, it depends on texture lookup in the GPU, which particularly lookup faster than the non-GPU program.
Keywords :
coprocessors; image texture; mesh generation; painting; 2D image maps; GPU; adaptive octree textures painting algorithm; direct reverse-projecting pixel-level painting approach; implicit surfaces; polygonal meshes; subdivision surfaces; Computer science; Cybernetics; Data structures; Mesh generation; Painting; Paints; Programming profession; Space technology; Surface texture; USA Councils; GPU; Painting; adaptive octree textures; reverse-projection;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man and Cybernetics, 2009. SMC 2009. IEEE International Conference on
Conference_Location :
San Antonio, TX
ISSN :
1062-922X
Print_ISBN :
978-1-4244-2793-2
Electronic_ISBN :
1062-922X
Type :
conf
DOI :
10.1109/ICSMC.2009.5346724
Filename :
5346724
Link To Document :
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