DocumentCode :
2580584
Title :
Niche of idea activations as source of social creativity: A finding from innovation game
Author :
Ohsawa, Yukio ; Nishihara, Yoko
Author_Institution :
Dept. Syst. Innovation, Univ. of Tokyo, Tokyo, Japan
fYear :
2009
fDate :
11-14 Oct. 2009
Firstpage :
1704
Lastpage :
1709
Abstract :
By mining and looking at the relations between pieces of knowledge, the talent of human to create an idea from a combination of knowledge comes to be elevated. In this paper, the Innovation Game we have been presenting since last year is introduced as an environment for the communication to elevate this talent. The players called innovators present ideas created from combining prepared basic ideas, and sell the ideas to each other and their stocks to investors. As a result, the values of ideas are evaluated, to reveal latent opportunities in the market. Here we present experimental results showing the niche, i.e., the space between clusters of already used or newly invented ideas of business, tends to enable players to create ideas/products of which the quality can be highly evaluated by the human society.
Keywords :
data mining; game theory; graph theory; innovation management; marketing; innovation game; innovator players; knowledge mining; market opportunities; social creativity; Companies; Consumer electronics; Cybernetics; Data visualization; Decision trees; Eyes; Humans; Product design; Technological innovation; Textiles;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man and Cybernetics, 2009. SMC 2009. IEEE International Conference on
Conference_Location :
San Antonio, TX
ISSN :
1062-922X
Print_ISBN :
978-1-4244-2793-2
Electronic_ISBN :
1062-922X
Type :
conf
DOI :
10.1109/ICSMC.2009.5346834
Filename :
5346834
Link To Document :
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