• DocumentCode
    2585841
  • Title

    Combining ARToolKit with scene graph libraries

  • Author

    Haller, Michael ; Hartmann, W. ; Luckeneder, T. ; Zauner, J.

  • Author_Institution
    Univ. of Appl. Sci., Hagenberg, Austria
  • fYear
    2002
  • fDate
    2002
  • Abstract
    Many Augmented and Mixed Reality applications are based on two libraries: OpenGL is used for rendering and ARToolKit is used for marker recognition. The ARToolkit library is great for rapid prototyping of AR/MR applications. The library is very easy to use and it hides the complexity of marker recognition. In the AMIRE (Authoring Mixed Reality) project, a European founded AR project, we follow up the aim of ARToolKit consistently: the AMIRE approach is to offer well-established gems (software solutions) and components for a faster prototyping of AR/MR applications. Each content user should be able to develop his/her own AR/MR application without any computer graphics skills. Therefore, one of the primary goals of AMIRE is to find well-established solutions of current AR/MR applications. One of the solution is the ARToolKit library, which is used in numberless AR/MR applications. But which library should be used for rendering? Can we use a high-level graphics AN together with ARToolKit? Which graphic library would be the best for farther AR/MR applications? Should developers use Direct3D/OpenGL or should we propose a high-level graphics API, like Open Inventor, OpenGL Performer, OpenSG, or Open SceneGraph? High-level graphics APIs have a number of advantages as opposed to low-level graphics APIs. They include: A set of loaders (e.g. model and texture loaders); A scenegraph concept; Modern object oriented design; High performance (optimized rendering, view frustum culling, small object culling, Level of Detail nodes, etc.). One problem still remains: How difficult is the usage of ARToolKit, originally based on OpenGL, in combination with a high-level graphics API like OpenSG? For the AMIRE project we tested two different APIs: Open SO and Open SceneGraph.
  • Keywords
    augmented reality; authoring systems; rendering (computer graphics); AMIRE; ARToolKit; Augmented Reality; Authoring Mixed Reality; marker recognition; rendering; Application software; Computer graphics; Layout; Load modeling; Object oriented modeling; Prototypes; Rendering (computer graphics); Software libraries; Software prototyping; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Augmented Reality Toolkit, The First IEEE International Workshop
  • Print_ISBN
    0-7803-7680-3
  • Type

    conf

  • DOI
    10.1109/ART.2002.1106978
  • Filename
    1106978