DocumentCode :
2586008
Title :
Photorealistic rendering for augmented reality
Author :
Agusanto, Kusnma ; Chuangui, Zhu ; Sing, Ng Wan ; Keong, Kwoh Chee
Author_Institution :
Sch. of Mech. & Production Eng., Nanyang Technol. Univ., Singapore
fYear :
2002
fDate :
2002
Abstract :
This paper explores an image-based approach to improve photorealism for rendering synthetic objects in augmented reality. It uses pre-filtered high-dynamic range environment maps of the real scene, containing real lighting information, to render diffuse and glossy virtual objects with a multi-pass technique via texture mapping operation. In addition, the light sources, required for soft shadows generation, can be estimated from the maps. Soft shadows are added to the virtual objects using shadow buffer technique, which can utilize graphics hardware. This work can be beneficial for ARToolkit development in improving photorealism of virtual objects.
Keywords :
augmented reality; rendering (computer graphics); software tools; ARToolkit development; augmented reality; high-dynamic range environment maps; image-based approach; photorealistic rendering; shadow buffer technique; soft shadows generation; synthetic objects rendering; texture mapping; virtual objects; Augmented reality; Graphics; Hardware; Layout; Lighting; Neutron spin echo; Optical reflection; Probes; Production engineering; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Augmented Reality Toolkit, The First IEEE International Workshop
Print_ISBN :
0-7803-7680-3
Type :
conf
DOI :
10.1109/ART.2002.1106986
Filename :
1106986
Link To Document :
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