DocumentCode
2586021
Title
Analysis of erhu playing and design of learning environment for novice erhu player
Author
Soga, Masato ; Ishihara, Sojiro ; Ota, Saori ; Majima, Yukie ; Maekawa, Yasuko ; Mitobe, Kazutaka ; Taki, Hirokazu
Author_Institution
Fac. of Syst. Eng., Wakayama Univ., Wakayama, Japan
fYear
2010
fDate
April 29 2010-May 1 2010
Firstpage
316
Lastpage
323
Abstract
Purpose of this paper is to analyze novices´ erhu playing, and to design a skill learning environment for playing erhu. Erhu is a two-stringed instrument created in China. Hair of stick is located between two strings. Therefore the stick motion is much different from other string instruments such as violin. Firstly, we analyzed erhu playing by novices, then, we analyzed errors. To achieve this task, we recorded gaze position movement and erhu playing by video camera, and measured finger pressures on strings when players are playing erhu. The purpose of the analysis is to know what kind of errors novice players have, and we will take it into account when we design the learning environment. Finally, we designed the skill learning environment for erhu playing. Target users of the environment are novice erhu players. The environment will be used for self-learning. For instance, a learner will use the environment at home without erhu teacher.
Keywords
computer aided instruction; human computer interaction; image sensors; musical instruments; gaze position movement; novice erhu playing; skill learning environment; stick motion; string instruments; video camera; Art; Design engineering; Error analysis; Fingers; Hair; Instruments; Medical services; Neck; Skin; Systems engineering and theory; erhu; instrument; learning environment; learning support; skill;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology Based Higher Education and Training (ITHET), 2010 9th International Conference on
Conference_Location
Cappadocia
Print_ISBN
978-1-4244-4810-4
Type
conf
DOI
10.1109/ITHET.2010.5480092
Filename
5480092
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