DocumentCode :
258659
Title :
Cost-efficient hardware implementation of stereo image depth optimization system
Author :
Chun-Chang Yu ; Chia-Hao Cheng ; Pei-Chun Lin ; Chen, Charlie Chung-Ping
Author_Institution :
Grad. Inst. of Electron. Eng., Nat. Taiwan Univ., Taipei, Taiwan
fYear :
2014
fDate :
9-10 Dec. 2014
Firstpage :
1
Lastpage :
6
Abstract :
This paper focuses on the visual fatigue issue while viewing 3D contents. The issue is caused by the distance between the screen and the fused images. A stereo image depth optimization system with disparity map calculation, viewpoint optimization and stereo image synthesis is proposed to solve the issue with the following procedure: first, its disparity map calculation adopts the modified binary window block matching algorithm so that the complex and iterative computations can be accelerated by hardware implementation strategies including parallel color difference calculation, parallel memory banks, window shift, and pipelined architecture; second, the viewpoint optimization modifies disparities to the zone of comfort; third, stereo images are synthesized through Depth-Image-Based-Rendering (DIBR); finally, the stereo image depth optimization system is realized on the FPGA board and video files are shown via the HDMI interface. This hardware implementation turns out to be more cost-efficient to achieve high-speed performance when compared with previous works.
Keywords :
computer interfaces; field programmable gate arrays; image fusion; image matching; rendering (computer graphics); screens (display); stereo image processing; video signal processing; 3D contents; DIBR; FPGA board; HDMI interface; binary window block matching algorithm; complex computation; cost-efficient hardware implementation; depth-image-based-rendering; disparity map calculation; iterative computation; parallel color difference calculation; parallel memory banks; pipelined architecture; screen-fused image distance; stereo image depth optimization system; stereo image synthesis; video files; viewpoint optimization; visual fatigue issue; window shift; Equations; Hardware; Image color analysis; Mathematical model; Optimization; Three-dimensional displays; Visualization; 3D content; binary window block matching; depth optimization; disparity; stereo image;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D Imaging (IC3D), 2014 International Conference on
Conference_Location :
Liege
Type :
conf
DOI :
10.1109/IC3D.2014.7032589
Filename :
7032589
Link To Document :
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