• DocumentCode
    2586933
  • Title

    A mediated reality environment using a loose and sketchy rendering technique

  • Author

    Haller, Michael ; Landerl, Florian

  • Author_Institution
    Media Technol. & Design, Upper Austria Univ. of Appl. Sci., Hagenberg, Austria
  • fYear
    2005
  • fDate
    5-8 Oct. 2005
  • Firstpage
    184
  • Lastpage
    185
  • Abstract
    In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.
  • Keywords
    augmented reality; rendering (computer graphics); Loose and Sketchy algorithm; augmented reality; interactive frame rate; mediated reality environment; rendering technique; sketchy-ar-us realtime version; Algorithm design and analysis; Augmented reality; Cameras; Computer graphics; Filtering; Filters; Image segmentation; Layout; Real time systems; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality, 2005. Proceedings. Fourth IEEE and ACM International Symposium on
  • Print_ISBN
    0-7695-2459-1
  • Type

    conf

  • DOI
    10.1109/ISMAR.2005.4
  • Filename
    1544685