DocumentCode :
2586933
Title :
A mediated reality environment using a loose and sketchy rendering technique
Author :
Haller, Michael ; Landerl, Florian
Author_Institution :
Media Technol. & Design, Upper Austria Univ. of Appl. Sci., Hagenberg, Austria
fYear :
2005
fDate :
5-8 Oct. 2005
Firstpage :
184
Lastpage :
185
Abstract :
In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.
Keywords :
augmented reality; rendering (computer graphics); Loose and Sketchy algorithm; augmented reality; interactive frame rate; mediated reality environment; rendering technique; sketchy-ar-us realtime version; Algorithm design and analysis; Augmented reality; Cameras; Computer graphics; Filtering; Filters; Image segmentation; Layout; Real time systems; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mixed and Augmented Reality, 2005. Proceedings. Fourth IEEE and ACM International Symposium on
Print_ISBN :
0-7695-2459-1
Type :
conf
DOI :
10.1109/ISMAR.2005.4
Filename :
1544685
Link To Document :
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