DocumentCode :
2589861
Title :
Experience-based learning experiments using Go-Moku
Author :
Katz, William T. ; Pham, Son
Author_Institution :
Virginia Univ., Charlottesville, VA, USA
fYear :
1991
fDate :
13-16 Oct 1991
Firstpage :
1405
Abstract :
Three experience-based learning techniques are explored using the game Go-Moku (Connect-5). The first method, an exception tree, is used to prevent poor lines of play by recording critical moves in a move tree. The second method simply records all games in a large experience tree, backtracking the eventual outcomes in traditional minimax fashion. Both techniques allow a computer player to modify its behavior based on past experience, and, therefore, typically defeat static game programs. The last method explored is the use of a multilayer feedforward artificial neural network for strategy calculation. The network was trained on selected interior nodes of the experience tree using the backpropagation algorithm. The neural network strategy algorithm compares favorably with a fine-tuned hand-crafted strategy algorithm
Keywords :
games of skill; learning systems; neural nets; Connect-5; Go-Moku; backpropagation; exception tree; experience-based learning; fine-tuned hand-crafted strategy algorithm; games of skill; multilayer feedforward artificial neural network; strategy calculation; Artificial intelligence; Artificial neural networks; Backpropagation algorithms; Biomedical engineering; Law; Legal factors; Machine learning; Machine learning algorithms; Minimax techniques; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics, 1991. 'Decision Aiding for Complex Systems, Conference Proceedings., 1991 IEEE International Conference on
Conference_Location :
Charlottesville, VA
Print_ISBN :
0-7803-0233-8
Type :
conf
DOI :
10.1109/ICSMC.1991.169885
Filename :
169885
Link To Document :
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