• DocumentCode
    2591256
  • Title

    "Game Commander"-applying an architecture of game theory and tree lookahead to the command and control process

  • Author

    Katz, A. ; Butler, B.

  • Author_Institution
    Alabama Univ., Tuscaloosa, AL, USA
  • fYear
    1994
  • fDate
    7-9 Dec. 1994
  • Firstpage
    106
  • Lastpage
    112
  • Abstract
    This paper describes an architecture for emulation of those portions of the higher-echelon command and control task which deal with planning and evaluation of courses of action (COA). The architecture described utilizes the technique of tree lookahead with game theory. Tree lookahead is a technique for computing optimal decisions. In chess it is now the preferred method in real time. It is precisely the chess application which motivates its adoption into an overall command and control architecture. Chess is the prototypical war game and the ways that chess players develop their strategies are not unlike the techniques used by commanders to reason about, plan, and evaluate courses of action to pursue in a combat situation. The paper examines implementation issues associated with this technique. It reviews some past work on developing this technique for controlling rotary-wing aircraft. It establishes how this architecture could be embedded in a virtual simulation computer generated forces host (e.g. "Modular Semi-Automated Forces" or ModSAF) that would assume other command and control functions and thus provide a broader context for command and control.<>
  • Keywords
    command and control systems; game theory; trees (mathematics); C/sup 2/ system; Game Commander; ModSAF; Modular Semi-Automated Forces; architecture; chess; command and control process; game theory; optimal decisions; tree lookahead; virtual simulation computer generated forces host; Aerospace control; Aircraft; Command and control systems; Computational modeling; Computer architecture; Context modeling; Emulation; Game theory; Military computing; Prototypes;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    AI, Simulation, and Planning in High Autonomy Systems, 1994. Distributed Interactive Simulation Environments., Proceedings of the Fifth Annual Conference on
  • Conference_Location
    Gainesville, FL, USA
  • Print_ISBN
    0-8186-6440-1
  • Type

    conf

  • DOI
    10.1109/AIHAS.1994.390478
  • Filename
    390478