• DocumentCode
    2591525
  • Title

    Automated battlefield simulation command and control using artificial neural networks

  • Author

    Jaszlics, Ivan J. ; Jaszlics, Sheila L. ; Jones, Stewart H.

  • Author_Institution
    Pathfinder Systems Inc., Lakewood, CO, USA
  • fYear
    1994
  • fDate
    7-9 Dec. 1994
  • Firstpage
    100
  • Lastpage
    105
  • Abstract
    Contemporary distributed interactive battle simulations are becoming increasingly large and complex and therefore difficult to manage. The success of future projects will depend in part on the ability to manage aspects of the command and control surfaces in an automated and highly predictable manner. Artificial intelligence in general and artificial neural networks (ANNs) in particular offer attractive mechanisms to automate command and control. This paper describes the linear interactive activation and competition model ANN, a highspeed, object-oriented model, for use in several battle simulations and has demonstrated that this is a feasible application of the technology.<>
  • Keywords
    artificial intelligence; command and control systems; interactive systems; neural nets; object-oriented methods; simulation; artificial intelligence; automated battlefield simulation; command and control; distributed interactive battle simulations; linear interactive activation/competition model; neural networks; object-oriented model; Artificial intelligence; Artificial neural networks; Automation; Command and control systems; Decision making; Humans; Intelligent networks; Lakes; Object oriented modeling; Project management;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    AI, Simulation, and Planning in High Autonomy Systems, 1994. Distributed Interactive Simulation Environments., Proceedings of the Fifth Annual Conference on
  • Conference_Location
    Gainesville, FL, USA
  • Print_ISBN
    0-8186-6440-1
  • Type

    conf

  • DOI
    10.1109/AIHAS.1994.390494
  • Filename
    390494