DocumentCode :
2591665
Title :
Fluids in a distributed interactive simulation
Author :
Jinxiong, Chen ; Sartor, Michelle
Author_Institution :
Inst. for Simul. and Training, Central Florida Univ., Orlando, FL, USA
fYear :
1994
fDate :
7-9 Dec. 1994
Firstpage :
43
Lastpage :
45
Abstract :
Today´s training simulators have dealt mainly with vehicle dynamics, artillery dynamics and soil manipulations. Important features such as fluid surface effects and flow over a terrain surface have been neglected decreasing the realism of the simulation. The modeling and animation of fluids have recently been pursued vigorously in computer graphics but fluid in a real-time networked virtual environment has not been studied. This paper investigates issues concerning the implementation of fluids in a distributed interactive simulation. Several fluid models and a player/ghost simulation strategy are examined.<>
Keywords :
computer animation; digital simulation; interactive systems; military computing; real-time systems; simulation; training; virtual reality; animation; computer graphics; distributed interactive simulation; fluid modeling; fluid surface effects; player/ghost simulation; real-time networked virtual environment; terrain surface; training simulators; Animation; Computational modeling; Floods; Fluid dynamics; Land vehicles; Manipulator dynamics; Road vehicles; Soil; Vehicle dynamics; Weapons;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
AI, Simulation, and Planning in High Autonomy Systems, 1994. Distributed Interactive Simulation Environments., Proceedings of the Fifth Annual Conference on
Conference_Location :
Gainesville, FL, USA
Print_ISBN :
0-8186-6440-1
Type :
conf
DOI :
10.1109/AIHAS.1994.390502
Filename :
390502
Link To Document :
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