DocumentCode :
2597065
Title :
Are emotional robots more fun to play with?
Author :
Leite, Iolanda ; Pereira, André ; Martinho, Carlos ; Paiva, Ana
Author_Institution :
INESCID, IST - Tech. Univ. of Lisbon, Porto
fYear :
2008
fDate :
1-3 Aug. 2008
Firstpage :
77
Lastpage :
82
Abstract :
In this paper we describe a robotic game buddy whose emotional behaviour is influenced by the state of the game. Using the iCat robot and chess as the game scenario, an architecture for incorporating emotions as a result of a heuristic evaluation of the state of the game was developed. The game buddy was evaluated in two ways. First, we investigated the effects of the characterpsilas emotional behaviour on the userpsilas perception of the game state. And secondly we compared a robotic with a screen based version of the iCat in terms of their influence on userpsilas enjoyment. The results suggested that userpsilas perception of the game increases with the iCatpsilas emotional behaviour, and that the enjoyment is higher when interacting with the robotic version.
Keywords :
man-machine systems; robots; emotional robots; game state; heuristic evaluation; iCat robot; robotic game buddy; user perception; Educational robots; Human robot interaction; Intelligent robots; Medical services; Performance evaluation; Production; Speech; State feedback; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robot and Human Interactive Communication, 2008. RO-MAN 2008. The 17th IEEE International Symposium on
Conference_Location :
Munich
Print_ISBN :
978-1-4244-2212-8
Electronic_ISBN :
978-1-4244-2213-5
Type :
conf
DOI :
10.1109/ROMAN.2008.4600646
Filename :
4600646
Link To Document :
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