DocumentCode
2597297
Title
A game-theoretic modeling of concurrency
Author
Moschovakis, Yiannis N.
Author_Institution
Dept. of Math., California Univ., Los Angeles, CA, USA
fYear
1989
fDate
5-8 Jun 1989
Firstpage
154
Lastpage
163
Abstract
A model is introduced for asynchronous concurrent communication, where each agent´s perception of the system is represented by a game of interaction. The model combines strict fair merge with full recursion, and the main mathematical results provide evidence for the robustness and naturalness of his interpretation of recursive definitions of nondeterministic processes. The approach is closest to D. Park´s (1980, 1983) whose ideas are starting points for this work
Keywords
computational complexity; formal logic; game theory; parallel algorithms; Park; agent perception; asynchronous concurrent communication; concurrency; full recursion; game of interaction; game-theoretic modeling; mathematical results; naturalness; nondeterministic processes; recursive definitions; robustness; strict fair merge; Concurrent computing; Mathematical model; Mathematics; Robustness; Standards development; System recovery;
fLanguage
English
Publisher
ieee
Conference_Titel
Logic in Computer Science, 1989. LICS '89, Proceedings., Fourth Annual Symposium on
Conference_Location
Pacific Grove, CA
Print_ISBN
0-8186-1954-6
Type
conf
DOI
10.1109/LICS.1989.39170
Filename
39170
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