• DocumentCode
    2597297
  • Title

    A game-theoretic modeling of concurrency

  • Author

    Moschovakis, Yiannis N.

  • Author_Institution
    Dept. of Math., California Univ., Los Angeles, CA, USA
  • fYear
    1989
  • fDate
    5-8 Jun 1989
  • Firstpage
    154
  • Lastpage
    163
  • Abstract
    A model is introduced for asynchronous concurrent communication, where each agent´s perception of the system is represented by a game of interaction. The model combines strict fair merge with full recursion, and the main mathematical results provide evidence for the robustness and naturalness of his interpretation of recursive definitions of nondeterministic processes. The approach is closest to D. Park´s (1980, 1983) whose ideas are starting points for this work
  • Keywords
    computational complexity; formal logic; game theory; parallel algorithms; Park; agent perception; asynchronous concurrent communication; concurrency; full recursion; game of interaction; game-theoretic modeling; mathematical results; naturalness; nondeterministic processes; recursive definitions; robustness; strict fair merge; Concurrent computing; Mathematical model; Mathematics; Robustness; Standards development; System recovery;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Logic in Computer Science, 1989. LICS '89, Proceedings., Fourth Annual Symposium on
  • Conference_Location
    Pacific Grove, CA
  • Print_ISBN
    0-8186-1954-6
  • Type

    conf

  • DOI
    10.1109/LICS.1989.39170
  • Filename
    39170