DocumentCode
2601961
Title
AniGraph-a data structure for computer animation
Author
Braun, Michael ; Formella, Arno
Author_Institution
Dept. of Comput. Sci., Saarlandes Univ., Saarbrucken, Germany
fYear
1995
fDate
19-21 Apr 1995
Firstpage
126
Lastpage
137
Abstract
Rendering animations requires data structures which allow for an easy handling of the movements and changes in the scene. For a sophisticated renderer, it is very important to access the information describing the motion of the objects, because such knowledge can be used to reduce the render time. We describe an animation model based on an annotated graph, on definitions of dimensions and on implementations of functions. The data structure with its simple interfaces provides an easy to use instrument to produce computer animations. On the one hand, the model is almost independent from a static modeler and a final renderer, but on the other hand, it can be adapted easily to the needs of a specific project. In the current implementation an artist needs to work closely together with a programmer
Keywords
computer animation; data structures; rendering (computer graphics); AniGraph; annotated graph; artist; computer animation; data structure; rendering animations; Computer graphics; Computer science; Data structures; Facial animation; Instruments; Layout; Lighting; Production; Programming profession; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '95., Proceedings.
Conference_Location
Geneva
Print_ISBN
0-8186-7062-2
Type
conf
DOI
10.1109/CA.1995.393539
Filename
393539
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