• DocumentCode
    2601961
  • Title

    AniGraph-a data structure for computer animation

  • Author

    Braun, Michael ; Formella, Arno

  • Author_Institution
    Dept. of Comput. Sci., Saarlandes Univ., Saarbrucken, Germany
  • fYear
    1995
  • fDate
    19-21 Apr 1995
  • Firstpage
    126
  • Lastpage
    137
  • Abstract
    Rendering animations requires data structures which allow for an easy handling of the movements and changes in the scene. For a sophisticated renderer, it is very important to access the information describing the motion of the objects, because such knowledge can be used to reduce the render time. We describe an animation model based on an annotated graph, on definitions of dimensions and on implementations of functions. The data structure with its simple interfaces provides an easy to use instrument to produce computer animations. On the one hand, the model is almost independent from a static modeler and a final renderer, but on the other hand, it can be adapted easily to the needs of a specific project. In the current implementation an artist needs to work closely together with a programmer
  • Keywords
    computer animation; data structures; rendering (computer graphics); AniGraph; annotated graph; artist; computer animation; data structure; rendering animations; Computer graphics; Computer science; Data structures; Facial animation; Instruments; Layout; Lighting; Production; Programming profession; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation '95., Proceedings.
  • Conference_Location
    Geneva
  • Print_ISBN
    0-8186-7062-2
  • Type

    conf

  • DOI
    10.1109/CA.1995.393539
  • Filename
    393539