DocumentCode
2601991
Title
Modelling the computer animation process for parallel environments
Author
Palmer, I.J.
Author_Institution
Dept. of Comput., Bradford Univ., UK
fYear
1995
fDate
19-21 Apr 1995
Firstpage
103
Lastpage
113
Abstract
Computer animation can be an extremely processor intensive task. As the quest for higher levels of behavioural realism from animated objects increases, so does the requirement for increasingly powerful hardware to provide the results at interactive rates. The exploitation of parallel processing techniques for animation is attractive since there are generally a large number of objects changing state concurrently, but because of the high level of interaction between objects, practical implementations are problematic. This paper presents a model of a frame-based animation process that allows identification of the parallel requirements. From this, a task-processor assignment method is devised to keep the inter-task communications to a minimum, and an object-oriented model and dedicated processing architecture are given to take full advantage of the method
Keywords
computer animation; object-oriented programming; parallel processing; programming environments; behavioural realism; computer animation process modelling; dedicated processing architecture; frame-based animation process; object-oriented model; parallel environments; processor intensive task; task-processor assignment method; Animation; Computer architecture; Layout; Motion detection; Object oriented modeling; Parallel processing; Production; Shape; Signal generators; Signal processing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '95., Proceedings.
Conference_Location
Geneva
Print_ISBN
0-8186-7062-2
Type
conf
DOI
10.1109/CA.1995.393541
Filename
393541
Link To Document