Title :
Modelling the computer animation process for parallel environments
Author_Institution :
Dept. of Comput., Bradford Univ., UK
Abstract :
Computer animation can be an extremely processor intensive task. As the quest for higher levels of behavioural realism from animated objects increases, so does the requirement for increasingly powerful hardware to provide the results at interactive rates. The exploitation of parallel processing techniques for animation is attractive since there are generally a large number of objects changing state concurrently, but because of the high level of interaction between objects, practical implementations are problematic. This paper presents a model of a frame-based animation process that allows identification of the parallel requirements. From this, a task-processor assignment method is devised to keep the inter-task communications to a minimum, and an object-oriented model and dedicated processing architecture are given to take full advantage of the method
Keywords :
computer animation; object-oriented programming; parallel processing; programming environments; behavioural realism; computer animation process modelling; dedicated processing architecture; frame-based animation process; object-oriented model; parallel environments; processor intensive task; task-processor assignment method; Animation; Computer architecture; Layout; Motion detection; Object oriented modeling; Parallel processing; Production; Shape; Signal generators; Signal processing;
Conference_Titel :
Computer Animation '95., Proceedings.
Conference_Location :
Geneva
Print_ISBN :
0-8186-7062-2
DOI :
10.1109/CA.1995.393541