• DocumentCode
    2601991
  • Title

    Modelling the computer animation process for parallel environments

  • Author

    Palmer, I.J.

  • Author_Institution
    Dept. of Comput., Bradford Univ., UK
  • fYear
    1995
  • fDate
    19-21 Apr 1995
  • Firstpage
    103
  • Lastpage
    113
  • Abstract
    Computer animation can be an extremely processor intensive task. As the quest for higher levels of behavioural realism from animated objects increases, so does the requirement for increasingly powerful hardware to provide the results at interactive rates. The exploitation of parallel processing techniques for animation is attractive since there are generally a large number of objects changing state concurrently, but because of the high level of interaction between objects, practical implementations are problematic. This paper presents a model of a frame-based animation process that allows identification of the parallel requirements. From this, a task-processor assignment method is devised to keep the inter-task communications to a minimum, and an object-oriented model and dedicated processing architecture are given to take full advantage of the method
  • Keywords
    computer animation; object-oriented programming; parallel processing; programming environments; behavioural realism; computer animation process modelling; dedicated processing architecture; frame-based animation process; object-oriented model; parallel environments; processor intensive task; task-processor assignment method; Animation; Computer architecture; Layout; Motion detection; Object oriented modeling; Parallel processing; Production; Shape; Signal generators; Signal processing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation '95., Proceedings.
  • Conference_Location
    Geneva
  • Print_ISBN
    0-8186-7062-2
  • Type

    conf

  • DOI
    10.1109/CA.1995.393541
  • Filename
    393541