DocumentCode
2602113
Title
Networked virtual worlds
Author
Singh, Gurminder ; Png, Willie ; Wong, Audrey ; Serra, Luis
Author_Institution
Inst. of Syst. Sci., Nat. Univ. of Singapore, Singapore
fYear
1995
fDate
19-21 Apr 1995
Firstpage
44
Lastpage
49
Abstract
Networked virtual worlds allow multiple virtual worlds connected on a network to share information with one another. Developing such virtual worlds is, however, fraught with many difficulties. Handling both the networking and user interface needs of virtual worlds in an efficient manner poses interesting trade-off-options. In this paper, we discuss the key requirements of networked virtual worlds and describe a system called BrickNet that addresses these requirements
Keywords
client-server systems; virtual reality; BrickNet; multiple virtual worlds; networked virtual worlds; networking; user interface needs; Broadcasting; Computer architecture; Computer network management; Computer networks; Frequency; Graphics; User interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '95., Proceedings.
Conference_Location
Geneva
Print_ISBN
0-8186-7062-2
Type
conf
DOI
10.1109/CA.1995.393549
Filename
393549
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