DocumentCode :
2602131
Title :
Disney meets Darwin-the evolution of funny animated figures
Author :
Ventrella, Jeffrey
Author_Institution :
Media Lab., MIT, Cambridge, MA, USA
fYear :
1995
fDate :
19-21 Apr 1995
Firstpage :
35
Lastpage :
43
Abstract :
In this paper I discuss an approach to the generation of entertaining animated motion, using a genetic algorithm. Genetic algorithms have been used successfully to optimize the physical behaviors of articulated stick figures and other animated creatures for goal-directed behavior. But an emphasis has not been put on the “optimization of expressivity”, whereby an animator inserts him/herself into the optimizing loop to aesthetically influence the evolution of motion behavior in such figures. A technique for bringing both automatic and interactive evolution together into one tool is discussed as a means to bring evolutionary tools closer to the concerns of the character animator, who may be just as interested in developing amusing behaviors in a world of “Cartoon Laws”, as in simulating realistic animals in a world of Newtonian physics
Keywords :
computer animation; entertainment; genetic algorithms; Cartoon Laws; Newtonian physics; articulated stick figures; entertaining animated motion; funny animated figures; genetic algorithm; goal-directed behavior; interactive evolution; motion behavior; optimizing loop; physical behaviors; realistic animals; Animals; Animation; Art; Biological system modeling; Biology computing; Computational modeling; Evolution (biology); Genetic algorithms; Laboratories; Physics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation '95., Proceedings.
Conference_Location :
Geneva
Print_ISBN :
0-8186-7062-2
Type :
conf
DOI :
10.1109/CA.1995.393550
Filename :
393550
Link To Document :
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