• DocumentCode
    2602131
  • Title

    Disney meets Darwin-the evolution of funny animated figures

  • Author

    Ventrella, Jeffrey

  • Author_Institution
    Media Lab., MIT, Cambridge, MA, USA
  • fYear
    1995
  • fDate
    19-21 Apr 1995
  • Firstpage
    35
  • Lastpage
    43
  • Abstract
    In this paper I discuss an approach to the generation of entertaining animated motion, using a genetic algorithm. Genetic algorithms have been used successfully to optimize the physical behaviors of articulated stick figures and other animated creatures for goal-directed behavior. But an emphasis has not been put on the “optimization of expressivity”, whereby an animator inserts him/herself into the optimizing loop to aesthetically influence the evolution of motion behavior in such figures. A technique for bringing both automatic and interactive evolution together into one tool is discussed as a means to bring evolutionary tools closer to the concerns of the character animator, who may be just as interested in developing amusing behaviors in a world of “Cartoon Laws”, as in simulating realistic animals in a world of Newtonian physics
  • Keywords
    computer animation; entertainment; genetic algorithms; Cartoon Laws; Newtonian physics; articulated stick figures; entertaining animated motion; funny animated figures; genetic algorithm; goal-directed behavior; interactive evolution; motion behavior; optimizing loop; physical behaviors; realistic animals; Animals; Animation; Art; Biological system modeling; Biology computing; Computational modeling; Evolution (biology); Genetic algorithms; Laboratories; Physics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation '95., Proceedings.
  • Conference_Location
    Geneva
  • Print_ISBN
    0-8186-7062-2
  • Type

    conf

  • DOI
    10.1109/CA.1995.393550
  • Filename
    393550