DocumentCode
2602168
Title
Virtual actors living in a real world
Author
Magnenat Thalmann, N. ; Thalmann, Nadia Magnenat
Author_Institution
MIRALab, Geneva Univ., Switzerland
fYear
1995
fDate
19-21 Apr 1995
Firstpage
19
Abstract
This paper presents techniques and tools for creating and animating virtual actors in real scenes. Several problems are explained: real objects hidden by virtual actors and virtual actors hidden by real objects, collision detection between the virtual actor and the real environment correspondence between the real and the virtual cameras, casting shadows of the virtual actors on the real world. Case studies are presented like the virtual actress Marilyn walking with real people on a real street or sitting down on a real chair
Keywords
computer animation; casting shadows; collision detection; real environment correspondence; real objects; real scenes; virtual actors animation; Advertising; Animation; Cameras; Casting; Digital images; Image generation; Image storage; Layout; Legged locomotion; Object detection;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '95., Proceedings.
Conference_Location
Geneva
Print_ISBN
0-8186-7062-2
Type
conf
DOI
10.1109/CA.1995.393552
Filename
393552
Link To Document