DocumentCode :
2602373
Title :
A synchronization mechanism in networked virtual environment
Author :
Wang, Lei ; Ishii, Hiroki ; Imai, Hiroei ; Tsunoyama, Masahiro ; Ishii, Ikuo
Author_Institution :
Niigata Univ., Japan
fYear :
2002
fDate :
2002
Firstpage :
23
Lastpage :
27
Abstract :
We describe the design of a group synchronization mechanism for a local area network virtual environment and introduce a step synchronization mechanism. We use a football game to evaluate this mechanism. In this football game, users can share a virtual space where they can move around, dribble and shoot. To achieve synchronization among users, a client of the game exchanges data through a server within a certain period time. A problem of such a system is that all users should share the space in the same time for justice competition. But because of the different capacity of computers and the time cost of the communication between clients, it is difficult for all clients to update the virtual space simultaneously. In our systems, we introduce a waiting time synchronization mechanism. To evaluate our proposed architecture and mechanisms, we make a series of experiments in our local area network and then build and analyse the model of our system.
Keywords :
client-server systems; local area networks; real-time systems; sport; synchronisation; virtual reality; IP multicast; client-server system; experiments; football game; group synchronization mechanism; local area network; networked virtual environment; real-time system; step synchronization mechanism; waiting time synchronization mechanism; Computer architecture; Costs; Electronic mail; IP networks; Intelligent networks; Local area networks; Network servers; Space technology; Virtual environment; Web server;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Knowledge Media Networking, 2002. Proceedings. IEEE Workshop on
Print_ISBN :
0-7695-1778-1
Type :
conf
DOI :
10.1109/KMN.2002.1115158
Filename :
1115158
Link To Document :
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